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Posted: Tue Jul 14, 2009 8:38 pm
by Nerroth
Speaking of webs:
*Is Mike Grafton's "Pentagram of Lloth" web layout from page 96 of Captain's Log #29 valid in Federation Commander?
*Does the web caster limit in (4Q1e) also apply in scenarios set in the M81 Galaxy, or just for ones involving the Milky Way Tholians?
Posted: Wed Jul 15, 2009 5:57 am
by Kang
mjwest wrote:For the three hex degenerate case, I take the precident given in (5M2d-1) (which is, admittedly, for linear hexes), and the overall prohibition of triangular hexes, to say it can't be done, either.
Fair enough, then. How, though, would you get an 'oblong' globular web? If you can't have 'sharp' corners..... perhaps you'd have to do the sides that go 'across' the hex grain as zigzags with sideslips?
Posted: Wed Jul 15, 2009 3:22 pm
by mjwest
Nerroth wrote:*Is Mike Grafton's "Pentagram of Lloth" web layout from page 96 of Captain's Log #29 valid in Federation Commander?
I don't know as I don't have access to my CL29 until the weekend.
In general, however, if you can make a shape in SFB, you should be able to make that shape in FC.
*Does the web caster limit in (4Q1e) also apply in scenarios set in the M81 Galaxy, or just for ones involving the Milky Way Tholians?
No. There is no web caster limit in the Tholian Home Galaxy. The limit is there to maintain the proper rarity of the web caster in the Milky Way.
Kang wrote:How, though, would you get an 'oblong' globular web? If you can't have 'sharp' corners..... perhaps you'd have to do the sides that go 'across' the hex grain as zigzags with sideslips?
You can have ovals by simply not having all six sides being the same length. You cannot have sideslips or zigzags, however, because of the requirement to have "all right turns".
Posted: Wed Jul 15, 2009 3:56 pm
by Kang
The question was about oblongs, not ovals!

The rules say you can have an oblong, just wondering how it would work.
Posted: Wed Jul 15, 2009 4:41 pm
by mjwest
Kang wrote:The question was about oblongs, not ovals!

The rules say you can have an oblong, just wondering how it would work.
OK, define "oblong", because to me, an "oval" is just an "oblong circle".
(Could be one of those English/English translation things ... )
Posted: Wed Jul 15, 2009 4:58 pm
by Kang
Heh. Fair enough! An oblong is a four-sided shape; really it's like a square but with two pairs of equal-length sides, not identical-length. On a hex grid, it will come out as a parallelogram - which is illegal because it would have 'triangle' corners.
The only other way would be to do the edges with zigzags. Otherwise all globular webs would have to be hexagonal.
Posted: Wed Jul 15, 2009 7:49 pm
by pmiller13
sswwwwwwss
swssssssssws
wssssssssssw
swssssssssws
sswwwwwwss
The 's' are empty space and the 'w' are web hexes.
Sorry for the how crud that drawing is but there you have an oblong web.
Posted: Wed Jul 15, 2009 8:05 pm
by Kang
The drawing is a masterpiece of innovation!
But it's still a hexagon, albeit an irregular one.
My idea of the oblong would be [copied and pasted from yours, pmiller13]
sswwwwwwss
swssssssssws
sswsssssswss
swssssssssws
sswwwwwwss
... but note the middle row difference. But at least we've shown that it works. Thanks!
Posted: Wed Jul 15, 2009 8:09 pm
by Scoutdad
Tony: Actually uses would be illeagal as there is a "left" turn required on both of the vertical sections...
From horizontal row 3 to row four on the right edge, and again from row 3 to row 2 on the left edge.
Posted: Wed Jul 15, 2009 8:17 pm
by mjwest
Kang,
Your's won't work, as 'dad points out, because of the zigzag.
However, you could do this:
sssswwwwwss
ssswsssssssws
sswssssssswss
swssssssswsss
sswwwwwssss
That would give you a more irregular shape.
The key thing is to always follow clockwise around making right-hand turns.
Posted: Thu Jul 16, 2009 6:02 am
by Kang
Heh, we're really getting the hang of these drawings, ain't we?
Yes, I take all these points on board. My web would not work. Mike, your web is probably the nearest you can get to an 'oblong' - meaning a rectangle as I should have said more simply above
Anyway our game involving webs worked out [
Ares is down, in
Tholian Attack] - the Tholian player laid a web above the planet to prevent the Feds from getting to the target.
And it's Web Casters next. Questions will no doubt follow.
Posted: Fri Jul 17, 2009 12:30 am
by Wolverin61
This thread reminds me why I don't run Tholians

Posted: Fri Jul 17, 2009 1:06 am
by pinecone
Idea for the drawings: color the Web letters.
Posted: Fri Jul 17, 2009 6:02 am
by Kang
Wolverin61 wrote:This thread reminds me why I don't run Tholians

Andy it's not as bad as is looks

Once the rules are embedded on your mental hard drive, the actual mechanics are simple. The problem comes - as in all games - when someone tries something that is borderline to what you thought possible, then some clarification is required.
That's when I thank these guys for their excellent product support. You really can't beat it

Posted: Fri Jul 17, 2009 10:28 pm
by Wolverin61
Kang wrote:Wolverin61 wrote:This thread reminds me why I don't run Tholians

Andy it's not as bad as is looks

Once the rules are embedded on your mental hard drive, the actual mechanics are simple. The problem comes - as in all games - when someone tries something that is borderline to what you thought possible, then some clarification is required.
This assumes that I actually
have a mental hard drive
Kang wrote:That's when I thank these guys for their excellent product support. You really can't beat it

You're right about that: Right answers, right away, can't beat it!