Page 26 of 27

Posted: Sun Jul 22, 2012 6:47 pm
by Jeffr0
Sounds like we are mostly ready-- just waiting on Marcus Kane's finalizations.

As soon as we've got that , we'll shift scenes to Muankaal's ship and blast off into the next adventure.

Posted: Sun Jul 22, 2012 6:59 pm
by paul
Sorry guys been busy will try to get updates tomorrow. I already updated him (see the origninal post of him). I just wanted to add/change some of his equipment...just need to add an autograpnel and the skill to use it...speaking of that there is a discrepency between PD and Ultratech...UT says you can use guns grenade launcher or climbing skill. PD says just guins grenade launcher.

Posted: Sun Jul 22, 2012 7:07 pm
by Jeffr0
I think GPD has the right idea on this.

Guns (Grenade Launcher) is the skill to use this thing.

If something goes wrong... you might need a climbing roll to avoid death.

[Don't forget we'll roll for availability.]

Posted: Sun Jul 22, 2012 10:53 pm
by Jeffr0
Even Captain Jack knows not to suggest that a Klingon Warrior buy scented soaps.

That could have gotten ugly!

;)

Posted: Mon Jul 23, 2012 1:30 am
by mojo_billbo
Hey, if there is one thing Captain Jack knows from experience, it's Klingons...

Yes, it could have gotten very ugly, very quickly...

Posted: Mon Jul 23, 2012 1:32 am
by mojo_billbo
I also just tossed you a nice soft pitch, incase you want to hit one out of the park while we're gearing up...

Posted: Mon Jul 23, 2012 2:49 pm
by paul
Ok check out the equipment I put in red on my caracer sheet...are you saying you have to roll for availability?

Posted: Mon Jul 23, 2012 2:51 pm
by Jeffr0
If it's normal equipment from GPD... i ruled that based on the streetwise roll and the time constraints, you'd have a 5-in-6 chance of finding the item(s) you want.

Edit: I see your stuff in red.... Checking it out now.

Posted: Mon Jul 23, 2012 3:19 pm
by paul
add an autograpnel to the roll...I will also add guns grapnel...probably replace something i already boughtwith it.

Posted: Mon Jul 23, 2012 5:59 pm
by Jeffr0
(I'm outta time to check into this today-- will try to get into it tomorrow!)

Posted: Tue Jul 24, 2012 12:32 pm
by Jeffr0
Super fine Combat knife (DR/2 damage: 1d+2 imp/2d-1 cutting per Ultratech page 163) found on 3-6
Field Pack found on 2-6. >>> NOT CURRENTLY AVAILABLE
emergency medkit found on 2-6
mini-flashlight found on 2-6
Light Monocrys suit (DR: 8 ) found on 2-6
Medium Monocrys Jacket (DR:16) found on 2-6
Mulitview Goggles found on 2-6
communicator found on 2-6
autograpnel found on 2-6 >>> NOT CURRENTLY AVAILABLE

Okay... not everything you wanted turned up. No field pack or autograpnel-- maybe next time.

Posted: Fri Jul 27, 2012 7:30 pm
by mojo_billbo
oh.... ok guys, how much do I want to mess with Rokerig???

the door is so open and it's so tempting...

Posted: Mon Jul 30, 2012 3:06 pm
by paul
As a player I am good with it...Marcus is a no nonsense kinda guy..he'd want to get moving right away. Aslo give me a day or 2 to modify his equipment list...capt jack can have some of his remaining money for equipment if he needs it.

Posted: Mon Jul 30, 2012 3:27 pm
by mojo_billbo
Captain Jack doesn't want to starve, so he's hanging onto his cash at this time...

Posted: Wed Nov 21, 2012 2:17 pm
by Jeffr0
[Thank you all for playing; the past few months have been a blast for me. I am officially placing the game on hold for the holiday season.]