Donjebruche Campaign: In Character

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paul
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Post by paul »

Marcus will draw his phaser when he knows the others are coming covering them just as a precation since an ambush could happen at anytime. He will look around as they approach for any movement.

OOC: I know he doesn't know Skexis saw anything but he is being catious seeing the events that have transpired during this adventure and the feelign he got since they were in town procuring mounts.
Jeffr0
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Post by Jeffr0 »

Marcus surveys the locale once more...

[Tactics roll... 11 or less... (3d6=14)]

... but he doesn't notice anything special.

Light is getting progressively poorer as the sun nudges past the horizon. A warm glow spills over the edge of the hill line as the brightest stars of the night sky begin to become visible.

[Hopefully Fred and Skexis will weigh in here.... Also... are you guys ignoring the lizard-folk, alerting them, or inadvertantly spooking them with your paranoid-looking behavior...?]
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mojo_billbo
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Post by mojo_billbo »

Captain Jack is alerting them, and it's not paranoia when there really are people out to kill you...

To Fred, Rokerig and Rokerig's sister:

Calmly, he explains: "we may have unwanted company... remain calm, Ok, we should calmly move towards Marcus, since his position provides us with cover."

While watching the direction that Skexis pointing out, he starts to carefully move towards Marcus, Phaser in hand.
Jeffr0
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Post by Jeffr0 »

[I PM'd Skexis and Fred... if they don't reply by tomorrow, then Captain Jack can try to use his Leadership skill to direct them temporarily....]
Skexis
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Post by Skexis »

When Skexis gets to the others he says: "I'm going to try to sneak up on them and take a few out. I want to make for an easier fight. If it doesn't look good for getting 'em I can at least let you know what were dealing with."
Flax
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Post by Flax »

Fred, back in town, grabbed his backpack and a large bundle. He didn't buy anything at the store, but once on the lizards and heading out, he takes an armored vacc suit out of the bundle. "You never know," he says to the looks. "I got it from work, before they fired me..." He leaves the large airtank on the lizard, and does not seal the suit so he doesn't need air, but the climate control and other systems are all functional.

Nervously toying with his slug-gun when he wasn't trying (mostly in vain) to steer the lizard, he was also pretty paranoid about the whole thing. He didn't say much, but he was thinking that being paranoid doesn't mean someone isn't trying to get you...

When the signal came, he was pretty sure it would already. He calmly headed to the designated hidey-hole, trying to keep himself between where he thought the bad guys were, and the people who didn't have any armor. He also looked around, trying to see if couldn't get a bead on them... They might not all be behind them, after all.
Jeffr0
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Post by Jeffr0 »

Okay... the party and a few nomads are calmly moving towards Marcus Kane's more defensible location.

Meanwhile... Skexis is slinking off to towards the riding beasts....

[Stealth 12 or less... (3d6=7)] (Wow!)

He sees two humans untying the riding beasts from their posts. Skexis is so unbelievably stealthy, they didn't see him. They are fairly big and rough looking (for humans anyway.)

What now...?
Skexis
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Post by Skexis »

Skexis attempts Karate blows to the neck to drop each of the two men. He then takes each man's head and twists to break his neck.
Jeffr0
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Post by Jeffr0 »

GM rules that this can be done in a single combat turn *if* Skexis can get into position. I was going to use Stealth, but I think it's more cinematic to backflip into the melee-- Skexis's acrobatics skill is higher than his Stealth skill so lets see how that goes.... Skexis will surprise these guys... so they get no attacks either way unless there's a critical failure. Assuming success, these dudes don't get a defense role. So let's go...!

Skexis has DX at 12, ST at 16, Karate at DX+1, a basic thrust of 1d6+1, and a damage bonus of +2. A Karate punch is at thrust-1. So damage would be 1d6+2.

Actually... you can't do an all-out attack (double) against two different dudes.

So let's see if he takes out the first one in one shot... and then well make a stealth check at -2 to see if the other dude notices.... If he does notice, he'll get a defense roll.

...

[Acrobatics... to get into position for a cool double take down... 13 or less... (3d6=14)]

Whoops. It wasn't supposed to work that way...!

GM rules that Skexis is in position... BUT... something about the landing has alerted these two guys to his arrival. They *do* get defense rolls. Skexis goes first.... They have some sort of energy pistols in their holsters....

All out attack, determined to the head of dude #1.... That will be +4 to-hit... and the neck is going to be -5. Wounding modifier will be x1.5.

[Karate chop to the neck hits on 12 or less... (3d6=10)]

That's better.

[Damage roll... (1d6=3)]

1d6+2 comes out to 5 points of damage. x1.5... comes out to 7.5. (Round up or down...?) This is a major wound to the neck. Shock will be -4 for next turn-- affects attacks, but not defenses.

Wait... forgot the dodge: Basis Speed + 3 = 8 or less.

[8 or less dodge roll for his opponent... (3d6=11)]

Yeah... didn't think so....

HT roll to avoid knock down and stunning...

[10 or less for his opponent to avoid knockdown and stunning... (3d6=10)]

Okay...

NOW...

What happens is...

The guy that Skexis just karate chopped is in shock on his next turn only. (He could have been killed instantly if the damage roll had been 4 or better, FYI. Crushed windpipe, I guess.) He just barely managed to shrug off the worst of his damage.

Both of them draw their guns...! Now what...?
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paul
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Post by paul »

OOC: He does nothing since he All Out Attacked! He stands there and gets phased (no defense! Ouch!)
Jeffr0
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Post by Jeffr0 »

paul wrote:OOC: He does nothing since he All Out Attacked! He stands there and gets phased (no defense! Ouch!)
Not yet.

Under these particular circumstances, Skexis had partial surprise due to the successful hearing and stealth rolls. The flubbed acrobatics checked gave karate-chop-to-the-neck dude a defense roll, but these dudes are still more-or-less surprised.

Their weapons weren't ready... so they chose a ready action. (They don't have fast-draw or anything like that.) They chose the ready maneuver after Skexis chose all-out-attack.... (They "go" after Skexis in the sequence of play.) So now we are back to Skexis choosing a new maneuver while they are in the process of readying....

Edit: I don't have my Characters hardback handy. I forgot to account for Skexis's claws.
Jeffr0
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Post by Jeffr0 »

Jeffr0 wrote:1d6+2 comes out to 5 points of damage. x1.5... comes out to 7.5. (Round up or down...?) This is a major wound to the neck. Shock will be -4 for next turn-- affects attacks, but not defenses.
Wait... I don't have my rulebook, but the dude will take *cutting* damage, I am pretty sure. Regardless of what the damage bonus is for that (if there is one), that will still push the damage total to 10 because it's double damage for cutting attacks that hit the neck.

Dude must roll 10 or less to remain conscious!

[10 or less for opponent to remain conscious... (3d6=5)]

He does so for now... but he has to keep making that roll every single turn, so he is likely out of the fight in a couple seconds and is not going to get away in any case unless his pal totes him.
Flax
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Post by Flax »

(Cutting is x1.5)

Realizing Skexis is in a battle, he tells the people to take cover, and advances to a spot where he can see the action.

(The idea is to open fire from there, but obviously when he sees them in close combat, and Skexis winning, he's likely going to hold his action instead of spraying the area with automatic weapons fire. Yes- his air tank and phaser rifle are on the lizard they're trying to steal right now.)
Jeffr0
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Post by Jeffr0 »

Flax wrote:(Cutting is x1.5)
Yes... but cutting attacks to the neck are x2.

(And Skexis's 5 point claws are *just* cutting for the extra 2.5 damage here.... Good, but not epically awesome.)

So I'm pretty sure I did this right.
Skexis
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Post by Skexis »

Skexis turns and attempts the Karate chop to the neck attack on the 2nd guy (with claws for extra nastiness :). If I can, I want to hit the 1st guy's gun with my tail as I turn.
(OOC: My method for RPGs is to do what would look cool in a movie.)
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