The example being referred to in that line of conversation was my earlier example (not the OP) which was not a chase, it was 2 ships coming at each other almost head on into the same hex and then slipping into the same hex but in opposite directions, ceratainly with the mini rules I have, the only way of representing that is that they initially end up about 1 hex apart with the fed in front of the klink and the klink off the fed 6. The next move sees the fed start a shallow turn (nearest to a side slip in min terms) right and the klink start a shallow turn left, they go past each other and end up somewhere on the other side of each other (exactly where a bit harder to say with minis as it much more precise, but probably the fed is now on the klinks 5 and the klink is on the feds 2?). The shields and relative positions have clearly changed and they are still in the 'same hex' .DirkSJ wrote:You previously invoked the minis rules.
This is not true; they do not pass in the latest example at all in mini's rules.storeylf wrote:You are arguing reality then claiming 2 ships are on a parallel course because they enetered the same hex (like hexes exist in 'reality'), go back to the example, they are patently not on a parallel course in 'reality' it is only the mechanics of hexes that resulted in them being in the same hex again. Use the mini rules if you want and you will see that they clearly pass each other with their relative position changing to match closer to what 3C6d would give and not what MWests rulinig gives.
3c6d doesn't produce the same result as the minis, but neither does the MWests rule. The point is that there is no particular logic (realism wise) to MWests ruling except under very specific scenarios. 3C6D at least allows heading and facing to change, they may not be uber realistic (as i've said before), but the rule is simple enough as is and it is no less realsitic than the new ruling, ther is probably no rule here that can realsitically handle the situation for other than a very narrow range of scenarios. It also adds a level of tactical thought as ships jockey for position with accle/decels etc, which IMO is always good. As a bonus it is resolved at the instant it is needed with no to keep track of things potentially over several moves (a point also consistent with FedComs ideal of reducing book keeping).
