Donjebruche Campaign: In Character
Moderators: mjwest, Albiegamer
Okay...
[Acrobatics defaults to DX-6... but maybe Combat Reflexes can help a little if I'm generous... (3d6=8 )]
Close enough...!
You sling yourself into the transport and somehow manage to roll into position and ready your energy rifle.
There is a figure in black up front at the controls...
"What the--" she exclaims, getting up out of her seat.
Your move.
[Acrobatics defaults to DX-6... but maybe Combat Reflexes can help a little if I'm generous... (3d6=8 )]
Close enough...!
You sling yourself into the transport and somehow manage to roll into position and ready your energy rifle.
There is a figure in black up front at the controls...
"What the--" she exclaims, getting up out of her seat.
Your move.
Marcus shoots wildly...
[Rifle, 13 or less... -2 for range... oh no... (3d6=15)]
The shots smash into the plasteel view-shield of the skimmer.
She runs toward you and takes a swing at you...
[Move and attack... karate punch... 9 or less... (3d6=14)]
Cue old school music: Dun Dun Duuun Duuun Duuun Duuun Da Dun Dun Da Dun! Dun Dun Duuun Duuun Duuun Duuun Da Dun Dun Da Dun!
[Rifle, 13 or less... -2 for range... oh no... (3d6=15)]
The shots smash into the plasteel view-shield of the skimmer.
She runs toward you and takes a swing at you...
[Move and attack... karate punch... 9 or less... (3d6=14)]
Cue old school music: Dun Dun Duuun Duuun Duuun Duuun Da Dun Dun Da Dun! Dun Dun Duuun Duuun Duuun Duuun Da Dun Dun Da Dun!
Okay...
[Boxing style punch to torso... 14 or less (no mods?!)... followed by the defense roll... a dodge... if necessary... (3d6=12, 3d6=10)]
It was a good punch, but she dodged it...!
The figure in black takes the evaluate maneuver....
You notice that her eyes are all black. [The camera does not seem to get that funny blurry focus thing on her when is zooms in there for the close up shots for some reason....]
[Also... that *energy rifle* is the lower TL old school gun from GURPS Klingons, so I've been playin' it right...!]
[Boxing style punch to torso... 14 or less (no mods?!)... followed by the defense roll... a dodge... if necessary... (3d6=12, 3d6=10)]
It was a good punch, but she dodged it...!
The figure in black takes the evaluate maneuver....
You notice that her eyes are all black. [The camera does not seem to get that funny blurry focus thing on her when is zooms in there for the close up shots for some reason....]
[Also... that *energy rifle* is the lower TL old school gun from GURPS Klingons, so I've been playin' it right...!]
Here it goes...
[Boxing Punch 12 or less... with possible dodge at a penalty... (3d6=8, 3d6=10)]
Amazing... she just barely dodged that... and she evaluates you one more time...
[Boxing Punch 12 or less... with possible dodge at a penalty... (3d6=8, 3d6=10)]
Amazing... she just barely dodged that... and she evaluates you one more time...
The figure-in-black...
[10 or less... plus another possible dodge at -2... (3d6=9, 3d6=5)]
dodges Marcus's punch again...!
[All-out-attack... Deceptive... some kind of specialty kick (16? +4 +2 -3 -6 = 13)... vs Parry of (11 + 3 - 3 - 2)... ***13 or less then 9 or less*** (3d6=11, 3d6=8 )]
Doggone... you parried her kick...
but... you've backed up to the open door, blocking Fred from climbing in! You can't retreat anymore...!!
She went all out and so gets no defense next time.
[10 or less... plus another possible dodge at -2... (3d6=9, 3d6=5)]
dodges Marcus's punch again...!
[All-out-attack... Deceptive... some kind of specialty kick (16? +4 +2 -3 -6 = 13)... vs Parry of (11 + 3 - 3 - 2)... ***13 or less then 9 or less*** (3d6=11, 3d6=8 )]
Doggone... you parried her kick...
but... you've backed up to the open door, blocking Fred from climbing in! You can't retreat anymore...!!
She went all out and so gets no defense next time.
Jeffr0 wrote: She went all out and so gets no defense next time.
Marcus comes at her a with 2 quick jabs to the torso with his left and a followup to the torso with his right.
(basically he is doing All-out Attack double replacing one of the extra attacks with a rapid strike and is using 1 fatigue to reduce the rapid strike pentalty to -3. So 3 attacks at 11 or less, 11 or less and 14 or less with no defense afterwards.)
Reference page 370 in Campaigns "If you already have multiple attacks , for whatever reason, you can replace one of them and only one with 2 attacks at -6." cavet: extra effort in combat lets you reduce that penality to -3 for 1 fatigue)
Triple punches of awesome:
[11 or less, 11 or less, and 14 or less... punching a defenseless girl... (3d6=11, 3d6=5, 3d6=10)]
Looks like three hits...
Too bad she's got some sort of torso-armor underneath that groovy black clothing...!
Check mate!
She does an all out attack...
[(16? - 3 + 4 - 2) Push Kick... deceptive... all out...succeeds on 15 or less... (3d6=9)]
She pushes you out of the skimmer... and into Fred!
You collapse onto the sand...
Before you can react... she closes the transport door...
The skimmer starts to float away...!
[11 or less, 11 or less, and 14 or less... punching a defenseless girl... (3d6=11, 3d6=5, 3d6=10)]
Looks like three hits...
Too bad she's got some sort of torso-armor underneath that groovy black clothing...!
Check mate!
She does an all out attack...
[(16? - 3 + 4 - 2) Push Kick... deceptive... all out...succeeds on 15 or less... (3d6=9)]
She pushes you out of the skimmer... and into Fred!
You collapse onto the sand...
Before you can react... she closes the transport door...
The skimmer starts to float away...!