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Posted: Mon Dec 01, 2008 1:21 am
by PallidaMors
pinecone wrote:Excuse me PallidaMors, when a BATS or SB improves a system, does it gain an extra hex on the campaign map? Also, does the home system have on hex, or 21 hexs?
No to be clear, on the campaign map each system will only have 1 hex, the addition of a star base or Bats would divide that hex into sectors, each sector is a potential battle that needs to be fought and won before moving back towards the goal in that system which is the defeat of the final base and sector to take the system.
The Home system is a single hex divided into 20 sectors. the first six of those sectors are the first line in the system and when attacking you MUST have enough ships to be able to attack each sector, then you must win 50% of those battles in order to move to the next line of sectors in the home system which will be 5 sectors, once again you ahve to have enough ships to be able to attack each sector and then win 50% or more of the battles in order to move to the next line of sectors which has 4...ect ect until you are at th last sector.
The neat thing about attacking a builit up system is you can technically have 6 fleets attack a home system ( 1 fleet attacking each sector, or 6 ships or 2 fleets and 4 ships or whatever works) of course it can be defended by 6 fleets in the first line as well, of course once you move to the next line which is composed of 5 sectors you would have to lose one of the previoous 6 fleets becaue you can only have a maximum of 1 fleet per battle (unless you were using a joint fleet with an ally present) the defender would also have to go to 5 fleets, the 6th fleet could be moved to treserve and you could draw ships from the reserve pool as the battles went on. Of course you can use any combination of ships as long as you have enough ships to place at least 1 into the attack of each sector and the defender has to have at least 1 for each sector to defend, if the defender does not have enough then whatever sector did not have shsips counts as an atumotic win for the attacking empire.
All in all attacking a home system is a MAJOR military operation.
Attacking a system that had a Battlestation in it would be a far simpler enagement, in that scenario the hex is divided into 2 sectors, one empty sector in front of the BATS and then the sector with the BATS intself so potentially 2 battles.
Posted: Mon Dec 01, 2008 12:49 pm
by asguard101
PallidaMors wrote:
No that is what they started with, here is the post from page 37 that shows thier curretn fleet strength as of turn 6.
Sorry I didn't catch that the first time.

Posted: Mon Dec 01, 2008 8:33 pm
by pinecone
Thanks, that clears things up a lot.
Posted: Mon Dec 01, 2008 11:42 pm
by pinecone
Me and my opponent are going to start our camaping soon. I chose o play the feds, and he will be the lyrans. My first ship is the USS Star Sheep (BCF), his is the LMS Hellcat (BCH). I'm going to use terrestrial worlds, while he chose gas planets.
Posted: Tue Dec 02, 2008 4:32 am
by Commodore Mendez
pinecone wrote:Me and my opponent are going to start our camaping soon. I chose o play the feds, and he will be the lyrans. My first ship is the USS Star Sheep (BCF), his is the LMS Hellcat (BCH). I'm going to use terrestrial worlds, while he chose gas planets.
I think you should each play a couple of races...if you can keep them acting separatley I think that would be fun.
Posted: Tue Dec 02, 2008 8:36 pm
by pinecone
Hmm, that does sound fun. I guess we could try it. His second favorite race is the Klinks, I'd have to decide between Gorn, Kzinti, Tholians, or Seletorian. Mabey even three races for each would work. Thanks for the idea commodore Mendez.
Posted: Wed Dec 03, 2008 10:27 pm
by pinecone
Now I'm controlling the Federation, Hydran, and Gorn. The other player has the Klinks and Lyrans.
Turn one's reasearch has been completed:
Federation: two Lvl 2 systems, a CL, a BCF
Hydran (Lucky): one lvl 4 and one lvl 5 system, a MHK, a CUR
Gorn (Unlucky): one lvl 1 system, a BCH
Lyran: one lvl 2 system, a BCH
Klingon: one lvl 2 system, a C-7
Posted: Fri Dec 05, 2008 4:31 am
by PallidaMors
pinecone wrote:Now I'm controlling the Federation, Hydran, and Gorn. The other player has the Klinks and Lyrans.
Turn one's reasearch has been completed:
Federation: two Lvl 2 systems, a CL, a BCF
Hydran (Lucky): one lvl 4 and one lvl 5 system, a MHK, a CUR
Gorn (Unlucky): one lvl 1 system, a BCH
Lyran: one lvl 2 system, a BCH
Klingon: one lvl 2 system, a C-7
Sounds good, why the 3 on 2 configuration?
Posted: Fri Dec 05, 2008 11:58 am
by asguard101
Hey Pally
I know you sent me the 1.4 & 1.5 rules once before, but I deleted them because I couldn't access the format they were in, could you resend them to me, and let me know what formst they are in?
Posted: Fri Dec 05, 2008 2:04 pm
by PallidaMors
asguard101 wrote:Hey Pally
I know you sent me the 1.4 & 1.5 rules once before, but I delted them because I couldn't access the format they were in, could you resend them to me,a nd elt me knwo what formst they are in?
you bet..........wow 50,000 views
Posted: Fri Dec 05, 2008 8:34 pm
by pinecone
PallidaMors wrote:pinecone wrote:Now I'm controlling the Federation, Hydran, and Gorn. The other player has the Klinks and Lyrans.
Turn one's reasearch has been completed:
Federation: two Lvl 2 systems, a CL, a BCF
Hydran (Lucky): one lvl 4 and one lvl 5 system, a MHK, a CUR
Gorn (Unlucky): one lvl 1 system, a BCH
Lyran: one lvl 2 system, a BCH
Klingon: one lvl 2 system, a C-7
Sounds good, why the 3 on 2 configuration?
We've agreed to play in the frame of mind to help that race, not oursleves (like all good rules should). So it wont neccesarily be Federation, Hydran, and Gorn vs. Klingon and Lyran. For example, a tasty Hydran target would be the feds (Fusions and gatling vs. only photons), so though I play both those races, the Hydrans will start a war with the Feds. The gorn's tempting target would be the Lyrans (Plasma vs. ESG), so that's who they'll be after. The only non-upinyourface race is the klingons, so it'll be interesting to see how diplomacy progresses with them.
We'll add another race if neccesary, but this configeration will work for now.
Posted: Sat Dec 06, 2008 5:21 pm
by PallidaMors
The new turn begins tomorrow,
with it comes several enhancements to our campaign.
1. A new fleet operations laminate that I made that allows for a visual tool to be used to show the composition of each fleet and the composition of ships assigned to exploration, repair, patrol adn escort duty. Using this handy template we will have the players use the federation commander counters and place the corresponding ships onto the grid. The fleet operatioons grid alos has a place to show your admirals. (using fleet tokens)
2. we will place Fleet minitatures (tokens) directly onto the campaign map, the map we use has the .75 hex size to show the systems, there are only a finite amount of fleets so a miniatrue will be used on the map to show the location of empires fleets.
Posted: Sun Dec 07, 2008 12:41 am
by pinecone
Could you post that? I think it would be helpful to our game.
Posted: Sun Dec 07, 2008 2:52 pm
by PallidaMors
pinecone wrote:Could you post that? I think it would be helpful to our game.
Let me see how they work in the game first , if they improve the overall game experience then yes i will post these.
PM
Posted: Sun Dec 07, 2008 4:57 pm
by asguard101
Hey Palli,
Don't forget to email me the rules again.
