Posted: Tue Mar 08, 2011 4:56 pm
Yes, the Objective system basically adds another layer of complexity to the scenarios. We can create scenarios without them, and even alter the force level in each battle. For example, you may have a Romulan raid on an invading fleet, but the engagement is only the raiders against a picket squadron in an Interception Scenario.
There is a small decision tree to reach these based on some scenario decisions like "You have spotted X, what is your level of engagement."
The scenario system uses these decision to kick out a FACRS or FC battle based on the squadrons in the engagement.
Where the objective system comes in is the goals of a player in the battle.
So there are major objectives (the big goals from your superior commanders), and minor objectives (little things to do from your superior commanders), and you can look back a few pages on this thread to see a few examples. This is how you measure success in a game with the objective system.
This gets especially complicated if the orders conflict! "Wait, I need to deliver medical aid to a neutral planet the Klingons are blockading AND you don't want me to start an incident"?
This translates in to some very interesting encounters when you put all the pieces on the table in FC.
As far as this setting, I wouldn't mind having a number of Middle Years ships still hanging around, and focus on the build up to the greater conflict. In fact we could probably argue and debate the tech tree quite a bit before we get started.
I should be posting a "Calm Before the Storm" campaign signup list here soon. The name seems appropriate anyway.
I am glad to see objectives as something you want to keep.
Gambler, you will be fine for any command role I think. The pirate and the WYN will likely be the only "lonely" roles in the game.
As for battles, we can vote before an engagement and figure out the best way to resolve it. FACRS is fine, but we can outsource important battles here or to other FC groups.
-Jay
There is a small decision tree to reach these based on some scenario decisions like "You have spotted X, what is your level of engagement."
The scenario system uses these decision to kick out a FACRS or FC battle based on the squadrons in the engagement.
Where the objective system comes in is the goals of a player in the battle.
So there are major objectives (the big goals from your superior commanders), and minor objectives (little things to do from your superior commanders), and you can look back a few pages on this thread to see a few examples. This is how you measure success in a game with the objective system.
This gets especially complicated if the orders conflict! "Wait, I need to deliver medical aid to a neutral planet the Klingons are blockading AND you don't want me to start an incident"?
This translates in to some very interesting encounters when you put all the pieces on the table in FC.
As far as this setting, I wouldn't mind having a number of Middle Years ships still hanging around, and focus on the build up to the greater conflict. In fact we could probably argue and debate the tech tree quite a bit before we get started.
I should be posting a "Calm Before the Storm" campaign signup list here soon. The name seems appropriate anyway.
I am glad to see objectives as something you want to keep.
Gambler, you will be fine for any command role I think. The pirate and the WYN will likely be the only "lonely" roles in the game.
As for battles, we can vote before an engagement and figure out the best way to resolve it. FACRS is fine, but we can outsource important battles here or to other FC groups.
-Jay


