Posted: Wed Mar 02, 2011 12:22 am
Did the Klingon vs Gorn test. The Klingon had 2 D5W and 1 D7C. The Gorn had CS + CM + CL.
Turn 1:
Klingons plotted 24 and Gorn plotted 16. This time Gorn EM'd for the full turn. I Emergency Decelerated on impulse 8 since I didn't want to get too close. My ships do about 8 shield damage after reinforcement to the CL. I launch 6 drones at the CM.
Turn 2:
We both plot 24. We get to within 4 hexes of each other. I fire 3 disrupters and 4 PH-1 from each ship. I didn't fire all my weapons since I wanted to leave enough discretionary power for a HET and a few accelerations. My fire guts the CL, leaving it with only a PL-S and about 14 power left. He carronades his 3 RP PL-F and fires all phasers at a D5W. He bolts a PL-S from the CL and it hits. My D5W loses its 1 shield and about half its boxes. I launch 6 drones at his CM and he launches a PL-R and 3 PL-S at my other D5W. Fortunately, his CL's PL-S was 1 hex behind his other ships' plasma.
My targetted D5W HETs and runs away. Due to speed 40, he is hit by 80 pts of plasma on impulse 5 on his 5 shield or 54 internals. I am able to take the CL's PL-S on the 4 shield on impulse 6 and thus only take a burnthrough. I lose a lot of power but still have 2 disrupters, all PH-1, and all drone racks.
For the rest of the turn, he uses high speed to outmaneuver the drones. My D7C and other damaged D5W manages to fire 3 PH1/2 each plus 1 overloaded disrupter at his CS and take down his shield and do a handful of internals. His CS and CM fire 3 PH1 each and carronade their LP PL-F at the damaged D5W and do more internals. H&R raids kill a PL-F and PH-1. The key was that I managed to get adjacent to the CS with the D7C at the end of the turn and tractor him.
Turn 3.
All my ships declare speed 0. He declares speed 24 with his CM and speed 8 with his other ships. I maintain the tractor. Impulse 1, we exchange alpha strikes. My damaged D5W accelerates out of the hex to present a fresh shield to him. I blow down his 1 shield and do 41 internals with the D7C. The D5W mostly knocks down his 5 shield. He mostly knocks down the 1 shield of the D7C. I launch 4 drones between my 2 ships and knock him down to about 5 or so total boxes.
His CM does some damage to me, but mostly outruns the drones. My long range shots do 8 pts to 2 separate shields.
At this point, he conceded. The CS was essentially dead and I would've easily killed the CL during turn 4. In exchange, I had 2 crippled D5Ws with 23 and 21 power respectively, but they each had 2 disrupters, 6 PH-1, and 2 drone racks left. I also had a D7C with a mostly down 1 shield but only 1 internal from a burnthrough. I couldn't catch him before he completely reloaded, but 1 CM, while it could do a ton of damage with 100 pts of plasma, can't defeat 3 ships, 1 of which was at nearly full strength.
This game was a lot closer than the Kzinti game. His remaining CM would've probably crippled the D7C or possibly killed the 2 crippled D5Ws before going down. If I didn't manage to tractor the CS, he probably would've gotten away along with the CM to reload and the game completely changes.
One thing about the Gorn is that they don't take weapon damage well. If the opponent consistently targets weapons, each pass through the 6 row will take down 3 phasers and 1 torp. A few passes through will leave a nearly toothless ship.
Another comment is that speed 40 forces a HET if you're close to the plasma ship. If it was speed 32 at 4 hexes. I could turn, slip a couple of times, turn again, and run away without having to HET.
Turn 1:
Klingons plotted 24 and Gorn plotted 16. This time Gorn EM'd for the full turn. I Emergency Decelerated on impulse 8 since I didn't want to get too close. My ships do about 8 shield damage after reinforcement to the CL. I launch 6 drones at the CM.
Turn 2:
We both plot 24. We get to within 4 hexes of each other. I fire 3 disrupters and 4 PH-1 from each ship. I didn't fire all my weapons since I wanted to leave enough discretionary power for a HET and a few accelerations. My fire guts the CL, leaving it with only a PL-S and about 14 power left. He carronades his 3 RP PL-F and fires all phasers at a D5W. He bolts a PL-S from the CL and it hits. My D5W loses its 1 shield and about half its boxes. I launch 6 drones at his CM and he launches a PL-R and 3 PL-S at my other D5W. Fortunately, his CL's PL-S was 1 hex behind his other ships' plasma.
My targetted D5W HETs and runs away. Due to speed 40, he is hit by 80 pts of plasma on impulse 5 on his 5 shield or 54 internals. I am able to take the CL's PL-S on the 4 shield on impulse 6 and thus only take a burnthrough. I lose a lot of power but still have 2 disrupters, all PH-1, and all drone racks.
For the rest of the turn, he uses high speed to outmaneuver the drones. My D7C and other damaged D5W manages to fire 3 PH1/2 each plus 1 overloaded disrupter at his CS and take down his shield and do a handful of internals. His CS and CM fire 3 PH1 each and carronade their LP PL-F at the damaged D5W and do more internals. H&R raids kill a PL-F and PH-1. The key was that I managed to get adjacent to the CS with the D7C at the end of the turn and tractor him.
Turn 3.
All my ships declare speed 0. He declares speed 24 with his CM and speed 8 with his other ships. I maintain the tractor. Impulse 1, we exchange alpha strikes. My damaged D5W accelerates out of the hex to present a fresh shield to him. I blow down his 1 shield and do 41 internals with the D7C. The D5W mostly knocks down his 5 shield. He mostly knocks down the 1 shield of the D7C. I launch 4 drones between my 2 ships and knock him down to about 5 or so total boxes.
His CM does some damage to me, but mostly outruns the drones. My long range shots do 8 pts to 2 separate shields.
At this point, he conceded. The CS was essentially dead and I would've easily killed the CL during turn 4. In exchange, I had 2 crippled D5Ws with 23 and 21 power respectively, but they each had 2 disrupters, 6 PH-1, and 2 drone racks left. I also had a D7C with a mostly down 1 shield but only 1 internal from a burnthrough. I couldn't catch him before he completely reloaded, but 1 CM, while it could do a ton of damage with 100 pts of plasma, can't defeat 3 ships, 1 of which was at nearly full strength.
This game was a lot closer than the Kzinti game. His remaining CM would've probably crippled the D7C or possibly killed the 2 crippled D5Ws before going down. If I didn't manage to tractor the CS, he probably would've gotten away along with the CM to reload and the game completely changes.
One thing about the Gorn is that they don't take weapon damage well. If the opponent consistently targets weapons, each pass through the 6 row will take down 3 phasers and 1 torp. A few passes through will leave a nearly toothless ship.
Another comment is that speed 40 forces a HET if you're close to the plasma ship. If it was speed 32 at 4 hexes. I could turn, slip a couple of times, turn again, and run away without having to HET.