Posted: Tue Jul 02, 2013 11:24 am
Bill,Bill Stec wrote:I for one, would like to see the Klingon special front shield rule go away. No justification for it, IMHO. This would leave the Klingons with more or less comparable shields to everyone else, but they are still weak on hull damage points.Dal Downing wrote:Ok we have a lot of areas to look at but lets take a step back for a second and look at Hull Damage numbers. Is there a problem with them? What is it? How do we make it better?
Currently Hull Damage in ACTASF is (Hull * 2). For the most part I think that works fine where are the problems? We already diisccussed why the Police Cutter is of. Is there a nother ship that needs looking at and why?
I know some poelpe have put foreward the ideal of total box count divided by n. Well that has the problem of ignoring the Padding factor of Hull Damage so its not perfect but is it better?
If we just remove the special Klingon front shield rule, the ship becomes less durable; there should be near-parity with the Fed ships. Hull just represents padding/waste space/luxury crew quarters, and non-essential stuff (at least in a tactical battle sense). Just because a D7 has fewer "free hits" on it than a Fed CA does not mean it can't take about as much of a pounding as a Fed CA overall. It just loses power and weapons faster than the Fed.
So perhaps we should not fixate on "hull" hits per se, but be more concerned about how many total hits the ship can take before being destroyed.
I would rather see hull damage points be some number like total hits the ship can take, divided by some convenient number. Because as we all should know, in SFB the D7 can take nearly as many hits as a Fed CA once you score all the non-hull hits. So something like total hits to destroy / 3 would get us in the ballpark. Fine-tuning would probably be needed for consistency of course.
Now this will cause issues with freighters + cargo, and bases, so we need a way to value Cargo that won't make said units really hard to kill.
I have not played FedCom, nor SFB in ages. I do not recall generally speaking how many cargo boxes a freighter or base tended to have when it was destroyed, but I seem to dimly recall that frequently they were not all destroyed prior to the unit being blown up.
I think (someone please correct me if I mis-remember) that currently freighters/bases use hull +1/2 cargo total boxes?
I agree, but statistically, weapon damage has to be on the same scale as the ships damage score. In my statistical model, ship damage/2=Damage/3=Crippled.
A Fed CA ends up being 51/17. Which seems like a lot unitl you understand that a phaser or disruptor is capable of 3 dam instead of 2 dam. That is 6 points from a two phaser bank. Granted you have to get in close to do that. Photon still do 4. Plasma increased significantly. But since defensive fire is always at optimal range, and if IDF is made easier to pass, this shouldn't be a concern. I have two versions of each ship Sield averaged, and shields x1.5. I think with increased weapons and hull damage your going to need statisticall better shields.
Also agiler went out the window the turn radii of the Klingons was just rediculious.
Bob