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Posted: Sat Sep 18, 2010 4:16 pm
by Jeffr0
paul wrote:I'd rather be tired than dead! No problem I willbe here to help with any rules. i ahve played Gurps (3rd and 4th editions) for over 20 years. Although I don't claim to know everything and I rely on SJG forums to answer the ambigous questions that aren't specifically spelled out in the rules.
I never really got the hang of the change in the firearms rules that came with 3rd edition, but this is helping.

Posted: Sat Sep 18, 2010 4:17 pm
by Jeffr0
paul wrote:I got a critical failure on my roll not to be overconfident. So it looks like I step into the room and continue the assault. Overconfidence roll (3d6=17)
That's really cool. Fortunately for you, the goons are easily befuddled.

Posted: Sat Sep 18, 2010 7:35 pm
by paul
Actually I will be at -15 hps so I need to make a death save too. If I just make it 14 then I fall and appear dead but get up later (Hard to kill) if I roll a 13 or less I am still alive. Plus I am -1 to con check for every increment of hps I am below 0, thus at -12 I am -1 to conciousness check at -24 I am -2, 36 -3, etc.

Also don't I get DR 1 for the leather jacket. Every point counts... :lol:

Posted: Sat Sep 18, 2010 7:56 pm
by Jeffr0
paul wrote:Also don't I get DR 1 for the leather jacket. Every point counts... :lol:
I don't think you get it because the blast weapons have an armor divisor of 2. 1 divided by 2 is .5 and we drop the fraction right?

PS I edited the save vs. death back into the existence.

PPS I maybe missed a modifier or two on the saves vs. death/unconsciousness... but you're rolling low enough that it doesn't matter. Will reread those ^*&#$^(* rules...!

Posted: Sat Sep 18, 2010 8:13 pm
by paul
Jeffr0 wrote:
paul wrote:Also don't I get DR 1 for the leather jacket. Every point counts... :lol:
I don't think you get it because the blast weapons have an armor divisor of 2. 1 divided by 2 is .5 and we drop the fraction right?
OPPS i keep forgetting

Posted: Sat Sep 18, 2010 8:34 pm
by paul
Mojo

If they kill me or knock me unconscious on their action I will ahve Marcus answer you...unless the GM rules I can answer before then...otherwise Capt jack will not know anything.

Posted: Sat Sep 18, 2010 8:52 pm
by paul
Jeffr0,

Thanks for not killing me. The deck was stacked against me with my disads. Maybe i should've tried to intimidate them!...The dice were against me today!

Posted: Sat Sep 18, 2010 9:10 pm
by paul
You do realize that telling Marcus the name of the person to take the data pad is risky. Did you see his quirks...he can never remember names... :lol:

Posted: Sat Sep 18, 2010 9:36 pm
by Jeffr0
paul wrote:Jeffr0,

Thanks for not killing me. The deck was stacked against me with my disads. Maybe i should've tried to intimidate them!...The dice were against me today!
If that first guy had failed his health roll, you probably would have taken them all down.... After that, you failed every single dodge roll while missing every to-hit roll. Crazy.

Posted: Sat Sep 18, 2010 9:37 pm
by Jeffr0
paul wrote:You do realize that telling Marcus the name of the person to take the data pad is risky. Did you see his quirks...he can never remember names... :lol:
Heh. Good luck with that. :P

Posted: Sat Sep 18, 2010 10:24 pm
by paul
maybe an IQ roll? That would be fair if the plot depends on it.

Posted: Sun Sep 19, 2010 2:31 am
by Skexis
I'm back! Meet y'all at the hospital.

Yeesh the combat stuff makes my head hurt. I think the last time I played Gurps we dumbed it down.

Posted: Sun Sep 19, 2010 2:47 am
by paul
Skexis wrote:I'm back! Meet y'all at the hospital.

Yeesh the combat stuff makes my head hurt. I think the last time I played Gurps we dumbed it down.
Don't worry between me and Jeffr0 we will make it through

Posted: Sun Sep 19, 2010 2:47 am
by mojo_billbo
Yes, we usually did that too, knocked the detail down a tad on the combat so it would go faster...

Posted: Sun Sep 19, 2010 2:49 am
by mojo_billbo
How would I even know that Marcus is in the hospital without going to look for him with Fred?

Anything obvious I'm missing?