[NOTE: I have heavily edited the post below. Please reread!]
The questions below are very good. Thank you for asking.
storeylf wrote:Andro with a full bank of PA and the other side deactivated. I get to H&R, I aim 3 boarding parties at full PA bank.
- I assume that each panel is targetable, and the '1 bank' thing doesn't mean only 1 H&R can attack it?
I roll for first boarding party and it kills the PA.
- what now?
Each box is individually targetable, but that doesn't matter, as individual panels do not hold energy. The bank as a whole holds the energy.
Each panel will be an individual volley.
- If we resolve panel cascade before some other marines (from the same ship or other wise) and damage is done to a system that a H&R is still to resolve what happens? Does the marine die, does he escape, does he roll as normal to survive, does he get to target something else?
Actually, that is a hole in the existing (5F) rules. That will have to be addressed outside W&P. I think the best bet is to say that the second marine still has to roll, so in effect it is merely rolling for its survival at that point.
Obvioulsy there is no shield reinforcment to use energy on, does an Andro just ignore the the energy that you'd get for ED, or does he have to dump it in batteries/PA (which sort of appeals to me

)
I will ask. I will recommend that the energy just be lost. The object is not to screw the Andro every possible way.

Since this is not a situation where the Andro is trying to take advantage of something, there is no real reason to make it nastier than it needs to be. Losing the energy should be enough.
- If I displace a unit, and it ends up off the map (I have no idea how far etc these things can throw someone) is the ship considered disengaged/defeated/victorious per scenario rules or does he stop at the edge of the map?
Placed on map edge. This is covered.
- 4A4 mods don't cover cloaks, are they protected from displacement in any way?
Cloaked units are explicitly immune from displacement.