Posted: Sat Jul 23, 2011 10:32 am
Well this ain't a list but for me the main concern is simplicity. You don't need to remember who was at what speed last turn, so no record keeping is required.Savedfromwhat wrote:can someone please list the concerns for adding speed limits?
The main thing for me is that it would not be simple. Sure, it looks simple, but there would have to be a whole slew of rules for interactions between acceleration and the rest of the rules. Added to that, there is already a perfectly good set of rules in place that work. It's been said before: this is not SFB and nobody wants it to be made into SFB one rule at a time.
Realism is also not a factor. Because there's no such thing as warp physics (Oooh, burn that heretic!!), who's to say how objects behave under those conditions? Basically a designer can say what they like and put in place sufficient techno-babble to explain their rules, but at the end of the day it's the designer who has the final say. We are extremely lucky in having a designer who listens to his players; not all of them do, and I for one would not want to abuse that privilege. If it ain't broke, don't fix it!