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particle cannons
Posted: Sun May 18, 2008 6:34 am
by PallidaMors
question:
If a particle canon was fired on impulse 5 of a given turn and then on the same turn was fired on impulse 8 would the next time then that particle cannon could fire be on the next turn on impulse 3 ( following the rule that PC must wait 3 impulses to fire again) or doees that same PC become available to shoot again on impulse 1 of the next turn (and as such there is no delay in firing)
Thanks!
Posted: Sun May 18, 2008 10:04 am
by DrFaustus
It does state in the rule 4P1b that the fire delay is across turns so yeah the earliest is impulse 3 that you could fire.
Posted: Sun May 18, 2008 4:36 pm
by mjwest
Dr Faustus is correct. The rule is specific that the delay carries over between turns. Consider it the side effect of being able to shoot twice in a single turn.
Posted: Thu Jun 05, 2008 7:20 pm
by pinecone
mjwest wrote:Dr Faustus is correct. The rule is specific that the delay carries over between turns. Consider it the side effect of being able to shoot twice in a single turn.
Or thrice if you time it right

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Posted: Thu Jun 05, 2008 8:01 pm
by Scoutdad
ummmmm, no.
While the delay can extend the two firings across a turn break (i.e., one pulse on impulse 7 and again on impulse 2 of the next turn - and consequently on impulses 5 and

, I don't think the intent of the rule is to allow for three firing pulses in a single turn.
Posted: Thu Jun 05, 2008 9:47 pm
by pinecone
Impulse 6 turn one
Impulse 1 turn two
Impulse 4 turn two
Impulse 7 turn two (third time that turn)
I see no problem with this manuver

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Posted: Thu Jun 05, 2008 10:09 pm
by MikePowers
Other than that the rules specifically don't allow you to fire a particle cannon more than twice per turn?
Posted: Thu Jun 05, 2008 11:10 pm
by pinecone
Missed That

Posted: Thu Jun 12, 2008 7:54 am
by Kang
My point relates more to the energy cost of firing a particle cannon.
In the particle cannon rules in Tholian Attack, it gives the energy cost as 1.5 points per shot for normal fire, 3 per shot for overloads.
However, in the Example in the same rule, the firing ship pops off two shots at two points per shot.
I see that the question of actual power cost has already been answered in
http://www.starfleetgames.com/federatio ... le+cannons
...but I thought it odd that the ruling was not in Briefing #1.
Just an accidental omission, I guess!
Posted: Thu Jun 12, 2008 1:26 pm
by mjwest
Probably just an item that got missed. Most likely my bad.
I now have that item marked in my rulebook for future notice.
Posted: Thu Jun 12, 2008 6:35 pm
by Kang
Can't say fairer than that!
