After-action report: Three-way Frigate action
Posted: Sun Jun 15, 2008 7:13 am
Here is an after-action report for a recent battle involving Klingon, Kzinti and Fed ships. Time for me to put something back in to these forums rather than just asking questions all the time 
Venue: BayCon 2008, Exeter, UK. Showcase game so that loads of geeky 'business management' boardgame players get to see a real game being played.
Scenario: Home-brew 'Battlefest', a multiplayer game that will be familiar to Starfleet Command players but which can't be published [I did offer!] by ADB for copyright reasons - fair enough. Ships start in opposite corners at least 25 hexes apart; there is a floating map extending 50 hexes from a small planetoid in the centre which exists solely to transport crew to so that the owner can self-destruct a crippled ship and so get the next ship in the sequence. Free-for-all, last man standing wins. Used small hexes and ships due to the 'large' map and limited space. If you've been to BayCon, you'll know what I mean.
Players: Myself, my son Dave and his wife Ann, playing Kzinti, Fed and Klingon respectively.
Ships: The scenario begins with a frigate from each race: I had a Kzin FF, Dave had the Fed FF and Ann had the Klingon F5. Once a ship is destroyed, the player gets the next ship in sequence CL, CA etc. Played the game in Squadron Scale.
SVC, if this is too much scenario information for copyright reasons, please pm me and I will edit the post and remove as much detail as you want me to.
Turn 1: Ships run in with a nearly head-on approach, exchanging long-range direct-fire [DF] weapons as you'd expect. Fed has two full overloads ready and holds them. Minor shield damage to me and the Klink.
The background here is that already there's a 'holy alliance' [well, they are married!] between Dave and Ann; they've decided to gang up on me. Partly I'm honoured because they obviously see me as a threat, partly I'm annoyed to see Dave using his unbelievable Diplomacy skills in Fed Comm. Well, he did win Young Player of the Year at World Diplomacy Championships in Birmingham, UK, 2004.
Towards the end of Turn 1 I released my first wave of four drones, targeted on the Fed. Those photons had to go....
Turn 2 saw my drone wave wiped out by the combined defences of the Klingon and Fed ships, as they'd joined up into close formation late Turn 1. My first mistake: launched only one wave of drones instead of following up early in Turn 2. Turned off to my left at range 15 or so with both enemy ships in hot pursuit [everyone speed 24], launching my second drone wave as I did so - made my second mistake in dividing the targeting of the drones between the two ships, two on each. Idiot. Exchanged DF weapons fire again [minimal shield damage].
Turn 3 I ran [everybody plotted Speed 24] but lobbed another wave of drones over my shoulder; even though the last turn's wave had been split-targeted, they were still dealing with them so these four drones provided useful cover for me to begin a turn back in. Much better trouble caused on the receiving end due to their defences being overstretched, although still no hits mainly because of the split targeting of the earlier wave. Running in because I wanted to hit the Klingons hard because their slightly weaker shielding gave me a better chance of getting some hits, and many of their weapons had been fired for drone defence duties. Plus I wanted to tempt the Fed into a long-range photon shot so he'd be unloaded and vulnerable to a counterattack. So much for that
However I made my third mistake of getting too close. It was harder than I thought to judge the closure rate with such hight speeds, and I grazed Range 4 to the Fed. How on earth did I let that happen? Like I said, closure rates at high speeds and I also turned in a little too early
Both full overloads connected, ship gutted. At this point, the Klingons betrayed their erstwhile allies and loosed off an unreplied broadside on the Fed FF [Dave: Bah! Wait till I get you home!!!]. Moderate internal damage to Fed. I ended the turn about ten hexes away from the Fed/Klink pair, who were a couple of hexes apart.
Turn 4 saw my ship limping away to the planetoid for beam-out. Total power remaining: one Warp box. Total weapons: three drones left on three racks. Hmmm, interesting possibilities here..... of course the Klingon and Fed exchanged close-in fire, the Fed's heavier phasers scoring well against the Klink but receiving reasonable damage in return from overloaded disruptors etc. Klingon ship gutted [she was hit on a weakened shield but fortunately the photons had been fired last turn], Fed ship out of phasers. Saw my opening, lobbed all three remaining drones at the Fed and gutted him as he'd used all his power and weapons on the Klink. Lol.
Result: three gutted ships, three-way Draw. We'd played the game in 3 hours and were ready for a break, so decided to forego the rest of the scenario [with the bigger ships].
Lessons: 1. Concentration of fire. 2. Launch drone waves near each other [it works!]. See Lesson 1 regarding drone targeting
3. Separations, closure rates and the timing of turns are much harder to judge at higher speeds - surprisingly so in fact. 4. Even if they're married, the best alliances can crumble
5. Two ships together can stop a decent amount of drones, albeit at a serious cost in DF firepower. 6. A Tigerman can still bite unless you have pulled all his teeth....
The Kzinti FF is, I think, one of the most powerful frigates in the game, if not the most powerful; certainly well worth its point value. Lots of power, big drone waves for such a small ship, and tougher than it looks too. I would pick a Kzinti frigate any day, despite being a Klingon at heart
Still, it's hard to beat two ships combined, despite this.
Venue: BayCon 2008, Exeter, UK. Showcase game so that loads of geeky 'business management' boardgame players get to see a real game being played.
Scenario: Home-brew 'Battlefest', a multiplayer game that will be familiar to Starfleet Command players but which can't be published [I did offer!] by ADB for copyright reasons - fair enough. Ships start in opposite corners at least 25 hexes apart; there is a floating map extending 50 hexes from a small planetoid in the centre which exists solely to transport crew to so that the owner can self-destruct a crippled ship and so get the next ship in the sequence. Free-for-all, last man standing wins. Used small hexes and ships due to the 'large' map and limited space. If you've been to BayCon, you'll know what I mean.
Players: Myself, my son Dave and his wife Ann, playing Kzinti, Fed and Klingon respectively.
Ships: The scenario begins with a frigate from each race: I had a Kzin FF, Dave had the Fed FF and Ann had the Klingon F5. Once a ship is destroyed, the player gets the next ship in sequence CL, CA etc. Played the game in Squadron Scale.
SVC, if this is too much scenario information for copyright reasons, please pm me and I will edit the post and remove as much detail as you want me to.
Turn 1: Ships run in with a nearly head-on approach, exchanging long-range direct-fire [DF] weapons as you'd expect. Fed has two full overloads ready and holds them. Minor shield damage to me and the Klink.
The background here is that already there's a 'holy alliance' [well, they are married!] between Dave and Ann; they've decided to gang up on me. Partly I'm honoured because they obviously see me as a threat, partly I'm annoyed to see Dave using his unbelievable Diplomacy skills in Fed Comm. Well, he did win Young Player of the Year at World Diplomacy Championships in Birmingham, UK, 2004.
Towards the end of Turn 1 I released my first wave of four drones, targeted on the Fed. Those photons had to go....
Turn 2 saw my drone wave wiped out by the combined defences of the Klingon and Fed ships, as they'd joined up into close formation late Turn 1. My first mistake: launched only one wave of drones instead of following up early in Turn 2. Turned off to my left at range 15 or so with both enemy ships in hot pursuit [everyone speed 24], launching my second drone wave as I did so - made my second mistake in dividing the targeting of the drones between the two ships, two on each. Idiot. Exchanged DF weapons fire again [minimal shield damage].
Turn 3 I ran [everybody plotted Speed 24] but lobbed another wave of drones over my shoulder; even though the last turn's wave had been split-targeted, they were still dealing with them so these four drones provided useful cover for me to begin a turn back in. Much better trouble caused on the receiving end due to their defences being overstretched, although still no hits mainly because of the split targeting of the earlier wave. Running in because I wanted to hit the Klingons hard because their slightly weaker shielding gave me a better chance of getting some hits, and many of their weapons had been fired for drone defence duties. Plus I wanted to tempt the Fed into a long-range photon shot so he'd be unloaded and vulnerable to a counterattack. So much for that
However I made my third mistake of getting too close. It was harder than I thought to judge the closure rate with such hight speeds, and I grazed Range 4 to the Fed. How on earth did I let that happen? Like I said, closure rates at high speeds and I also turned in a little too early
Turn 4 saw my ship limping away to the planetoid for beam-out. Total power remaining: one Warp box. Total weapons: three drones left on three racks. Hmmm, interesting possibilities here..... of course the Klingon and Fed exchanged close-in fire, the Fed's heavier phasers scoring well against the Klink but receiving reasonable damage in return from overloaded disruptors etc. Klingon ship gutted [she was hit on a weakened shield but fortunately the photons had been fired last turn], Fed ship out of phasers. Saw my opening, lobbed all three remaining drones at the Fed and gutted him as he'd used all his power and weapons on the Klink. Lol.
Result: three gutted ships, three-way Draw. We'd played the game in 3 hours and were ready for a break, so decided to forego the rest of the scenario [with the bigger ships].
Lessons: 1. Concentration of fire. 2. Launch drone waves near each other [it works!]. See Lesson 1 regarding drone targeting
The Kzinti FF is, I think, one of the most powerful frigates in the game, if not the most powerful; certainly well worth its point value. Lots of power, big drone waves for such a small ship, and tougher than it looks too. I would pick a Kzinti frigate any day, despite being a Klingon at heart