Shield Cracker and Particle Cannon errata
Posted: Fri Jun 27, 2008 4:19 am
OK...right up front, I'm being nitpicky with this. Most everyone can figure out that it's a mistake and what the rule should really say. So without further ado, here goes...
The SC and PC are both hit or miss weapons, so if a modifier raises the die roll to 7 or higher, it misses. However, both 4N2d and 4P2d spend two paragraphs explaining how you use the "six row" on the next range bracket as if the SC and PC caused damage like phasers instead of like disruptors and photons.
I've got Rev 0 of Tholian Attack; is there a Rev 1 that has corrected both these? Or has it been noted somewhere until something more critical requires a Rev 1?
On a different note, is the Rev 5 rulebook going to include the rules from Tholian Attack, Distant Kingdoms, etc.?
The SC and PC are both hit or miss weapons, so if a modifier raises the die roll to 7 or higher, it misses. However, both 4N2d and 4P2d spend two paragraphs explaining how you use the "six row" on the next range bracket as if the SC and PC caused damage like phasers instead of like disruptors and photons.
I've got Rev 0 of Tholian Attack; is there a Rev 1 that has corrected both these? Or has it been noted somewhere until something more critical requires a Rev 1?
On a different note, is the Rev 5 rulebook going to include the rules from Tholian Attack, Distant Kingdoms, etc.?