Juggernaut's defences
Posted: Wed Jul 09, 2008 10:33 am
Just been playing Juggernaut, from Klingon Attack, and have a few rules questions about the Juggernaut's defences.
1) When do you pay for the energy cost of the rotating shield - is it 1 or more points as required as the shield takes damage, or do you give it as many points as you want in Energy Allocation and that's your lot? Given FC's 'all reserve power' system, I'd assume the former, pay-as-you-go system, which was what we used.
2) The shield rotates towards any volley of 40 points of damage. a)i. Does it rotate before the damage hits the armor [and therefore absorb some or all the damage] or does it snap there after the damage has hit the armor? a)2. or does does it absorb damage from its old position and then snap there c) If more than one volley of 40 points arrive simultaneously from different directions, which one does it rotate to face? The biggest, or defender's choice?
3) Is the rotating shield subject to burnthrough, and if so, does the burnthrough avoid the armor layer as normal burnthrough does?
4) If the shield snaps to a new direction because of a 40+ - point damage volley, it 'stays there for the rest of the impulse' which means it can't be moved to another direction in the Other Functions phase. But because the shield can be moved only in the 'other functions' phase in the Impulse Procedure, this means that it cannot be moved back to cover the engines [or whatever] until after the direct fire phase of the next impulse. That's therefore more than one impulse it has to stay there. Am I correct in this interpretation?
5) We assume there is no burnthrough on the electrostatic armor as it's armor, not a shield. Is that right?
1) When do you pay for the energy cost of the rotating shield - is it 1 or more points as required as the shield takes damage, or do you give it as many points as you want in Energy Allocation and that's your lot? Given FC's 'all reserve power' system, I'd assume the former, pay-as-you-go system, which was what we used.
2) The shield rotates towards any volley of 40 points of damage. a)i. Does it rotate before the damage hits the armor [and therefore absorb some or all the damage] or does it snap there after the damage has hit the armor? a)2. or does does it absorb damage from its old position and then snap there c) If more than one volley of 40 points arrive simultaneously from different directions, which one does it rotate to face? The biggest, or defender's choice?
3) Is the rotating shield subject to burnthrough, and if so, does the burnthrough avoid the armor layer as normal burnthrough does?
4) If the shield snaps to a new direction because of a 40+ - point damage volley, it 'stays there for the rest of the impulse' which means it can't be moved to another direction in the Other Functions phase. But because the shield can be moved only in the 'other functions' phase in the Impulse Procedure, this means that it cannot be moved back to cover the engines [or whatever] until after the direct fire phase of the next impulse. That's therefore more than one impulse it has to stay there. Am I correct in this interpretation?
5) We assume there is no burnthrough on the electrostatic armor as it's armor, not a shield. Is that right?