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The Range 8 Rubicon
Posted: Mon Jul 28, 2008 3:55 am
by ShockRocket
(reposted from the other board)
THE RANGE EIGHT RUBICON
Jim Heffman, Oregon
Range Eight is significant in Federation Commander, because it's the range where most direct-fire heavy weapons are able to be Overloaded. So there is a tendency for players to try to dance at that range, dipping in to fire and dodging back out. However, if you compare the range-8 "bracket" to the next-closest bracket, you find that most weapons are significantly improved by being closer; and if you compare the range-8 bracket to the next-further bracket, you see that many aren't too badly off, and that bracket often extends all the way to range 15. (This is particularly apparent for Disruptors and is the key to the Klingon Saber Dance.)
So don't hang about at range 8; either cross it on your way in or don't get near it. Sitting in the river at range 8 just leaves you all wet.
Posted: Wed Jul 30, 2008 1:24 am
by DNordeen
Concur! If you're not going for overload, there's no difference between range 9 and range 15 (for the disruptor). Therefore, there's no need to risk miscalculating the range and getting swhacked by overloads.
Posted: Wed Jul 30, 2008 5:56 am
by bobrunnicles
Agreed - worked for me as a Klingon this weekend, basically managed to keep the range around 12-15 the whole time. Frustrated the hell out of my Fed opponent!

Posted: Wed Jul 30, 2008 1:10 pm
by pinecone
Did he use the Fed-up tactic?
Posted: Wed Jul 30, 2008 2:07 pm
by bobrunnicles
pinecone wrote:Did he use the Fed-up tactic?

Posted: Wed Apr 22, 2009 5:57 pm
by USS Enterprise
Lol. I agree (Sometimes, particularly with Klingons and Kzinti) for the Feds, however, it just doesn't work, Photons only have a 50% hit chance at range 8, and it goes down to 33% at range 15. Klingons are the same at range 8 and 15 as far as Disrupters go.
Posted: Wed Apr 22, 2009 7:17 pm
by storeylf
USS Enterprise wrote:Lol. I agree (Sometimes, particularly with Klingons and Kzinti) for the Feds, however, it just doesn't work, Photons only have a 50% hit chance at range 8, and it goes down to 33% at range 15. Klingons are the same at range 8 and 15 as far as Disrupters go.
Actually the photon goes to a 16% hit chance at range 13+. Check those charts.
Posted: Wed Apr 22, 2009 11:24 pm
by USS Enterprise
Thanks, I forgot. I didn't even need to check, when you told me I just remembered you are right.
Posted: Sat May 02, 2009 1:57 pm
by USS Enterprise
As I said, with the Federation, range 8 is way better. I just tried the Saber Dance yesterday, I did alright but I didn't win.
Posted: Mon May 11, 2009 12:31 pm
by Kang
I have another catchphrase for the Fed's 'WonderWeapon'. Normally, it's 'I wonder if I will hit anything this time'.
Having just connected with both of two photons at Range 12 [1-2 to hit, rolled two 2's], my new phrase is 'I wonder how that happened'.
Just shows, sometimes the dice do come up for the Feds. Mind you, I only emptied the tubes like that because I was anticipating damage that impulse. Normally I wouldn't have fired at that range, just like anyone else.
Still, scoring a straight sixteen damage points against a frigate at that range was an awesome feeling.....
Posted: Mon May 11, 2009 5:03 pm
by terryoc
Absolutely agree with this. It's OK for a Klingon to dance at range 13-15 for a while, then come in to range 8 to swap overloads (with the Klink firing at a damaged shield). The Fed must strive to get to range 0 if he can get it, but I'll take range 4 if that's the best I can get.
Posted: Mon May 18, 2009 6:38 am
by Requete
terryoc wrote: The Fed must strive to get to range 0 if he can get it, but I'll take range 4 if that's the best I can get.
Isn't Range 1 sufficient? It is still a guaranteed hit.
Posted: Mon May 18, 2009 7:38 am
by terryoc
Range 0's even better for the phasers.
Posted: Tue May 19, 2009 12:28 pm
by USS Enterprise
True, though range 1 is usually sufficient. But the Feds probably don't half to be as close as Plasma races anyway, so against them they should try to Saber Dance at range 8.
Posted: Tue May 19, 2009 5:02 pm
by semperatis
On paper at least,the best Fed ships for sabre dancing are the fast cruisers,as having 10 ph-1's on board,is going to bloody many a nose. They still have plenty of spare power too,( 6+4),whilst moving at speed 24,with everything armed.
