Asteroids and tractor beams
Posted: Mon Aug 04, 2008 10:50 am
This is a combination issue that deals with both asteroids and tractor beams.
1. Is the following situation valid?
A ship enters an area of medium-sized asteroids. As the ship passes adjacent to an asteroid, it activates a 1-energy point tractor beam to latch onto the asteroid. The ship then ceases moving, but is not "stopped" and retains its allocated baseline speed. Later in the turn, it could turn off the tractor beam and continue moving at its original baseline speed.
2. The rule update for (6B4e) states that 8 energy points are needed to move a medium-sized asteroid one hex during a turn. Is this energy that is used in the tractor beam, or is it energy used in movement? Or can it be either?
Sorry about this. I got to thinking about one ship pursuing another and how the ship in the lead might try to use this tactic to stop its movement temporarily, but retain the ability to continue moving later in a turn.
1. Is the following situation valid?
A ship enters an area of medium-sized asteroids. As the ship passes adjacent to an asteroid, it activates a 1-energy point tractor beam to latch onto the asteroid. The ship then ceases moving, but is not "stopped" and retains its allocated baseline speed. Later in the turn, it could turn off the tractor beam and continue moving at its original baseline speed.
2. The rule update for (6B4e) states that 8 energy points are needed to move a medium-sized asteroid one hex during a turn. Is this energy that is used in the tractor beam, or is it energy used in movement? Or can it be either?
Sorry about this. I got to thinking about one ship pursuing another and how the ship in the lead might try to use this tactic to stop its movement temporarily, but retain the ability to continue moving later in a turn.