Taking Down the Death Probe
Posted: Mon Sep 15, 2008 4:54 am
Mike Powers and I played the Death Probe scenario today (8TA11) using Fleet Scale with me taking the Death Probe and Mike taking a Federation Fleet totaling about 400 points. It was rather fun. With the ability to waste anything of war cruiser size and smaller with a single alpha strike leaving ~6-9 boxes afterward, the death probe is a fearsome opponent. I have to say phaser-4s hurt. This was my first experience with them, and all I have to say is OUCH!
All the overloaded photons from the Feds hurt too, but they weren't the thing that really did the death probe in (Mike correct me if I'm wrong here). It was the drones that really were the controlling factor. Yes, the Feds get a big bonus in Fleet Scale since they keep their one drone rack, but even then, they really dictated the pace of the game. There were 12 drones on the board at the start of turn 2!
The real problem for the death probe is that it's main defense against drones is its complement of phaser-3s (4). But that's the thing, four phaser-3s and two drone racks (which should be used defensively rather than offensively) stand between the death probe and a whole lot of damage. No shields, no tractors, no ADDs. Those drones add up. I spent a significant amount of time trying to out-maneuver the massive drone swarm that was tailing me (me going 32 and them staying right behind), and that gave Mike time to reload his photons and cause more damage.
The really bad part is that the first damage tier disables the phaser-3s!! So that made it really hard to fight off the drones. Now, by this time I had taken out two ships, and damaged another, so there weren't as many, and the Feds had to reload their drone racks, but once they were reloaded it was back to trouble for me.
So, to sum up all of what I've said above:
As the Death Probe player, when fighting races with significant number of drone racks (Kzinti, Klingons, kinda Feds) you should most likely use your drone racks defensively, or use them against an opponent that you've crippled with your photons and phaser-4s.
As the Fleet player, get the most out of your drones! Really try hard to launch on impulse 8 and then again on impulse 1 to overwhelm the Death Probe's few point defense weapons. After a bit, they'll be gone entirely, leaving you to launch them with impunity and chase him around the board unless he wants to take a ton of 12 point hits, or waste his smaller number of phaser-1s on them, and then those aren't firing at your ships.
All the overloaded photons from the Feds hurt too, but they weren't the thing that really did the death probe in (Mike correct me if I'm wrong here). It was the drones that really were the controlling factor. Yes, the Feds get a big bonus in Fleet Scale since they keep their one drone rack, but even then, they really dictated the pace of the game. There were 12 drones on the board at the start of turn 2!
The real problem for the death probe is that it's main defense against drones is its complement of phaser-3s (4). But that's the thing, four phaser-3s and two drone racks (which should be used defensively rather than offensively) stand between the death probe and a whole lot of damage. No shields, no tractors, no ADDs. Those drones add up. I spent a significant amount of time trying to out-maneuver the massive drone swarm that was tailing me (me going 32 and them staying right behind), and that gave Mike time to reload his photons and cause more damage.
The really bad part is that the first damage tier disables the phaser-3s!! So that made it really hard to fight off the drones. Now, by this time I had taken out two ships, and damaged another, so there weren't as many, and the Feds had to reload their drone racks, but once they were reloaded it was back to trouble for me.
So, to sum up all of what I've said above:
As the Death Probe player, when fighting races with significant number of drone racks (Kzinti, Klingons, kinda Feds) you should most likely use your drone racks defensively, or use them against an opponent that you've crippled with your photons and phaser-4s.
As the Fleet player, get the most out of your drones! Really try hard to launch on impulse 8 and then again on impulse 1 to overwhelm the Death Probe's few point defense weapons. After a bit, they'll be gone entirely, leaving you to launch them with impunity and chase him around the board unless he wants to take a ton of 12 point hits, or waste his smaller number of phaser-1s on them, and then those aren't firing at your ships.