Ion Cannon - the poor-man's Photon Torpedo?
Posted: Mon Nov 17, 2008 12:51 pm
Ok, so I have just looked at the rules for the Ion Cannon [IC] in Communique 35. It's time for another discussion
Is it just me, or does anyone else think that this weapon is simply a less efficient photon torpedo?
A suitable analogy would be the Phaser-1 vs Phaser-2 argument....
The arming cycle and holding cost is the same as the Photon. The damage is three-quarters that of the photon, but it has a prox and overload function.
But wait! It also has a better to-hit chance [so much for any 'lowest-bidder fire control' argument, then!], and one that is less subject to EM and stealth in a similar fashion to the Hellbore and PPD weapons. I fact I would say that the weapon is possibly better than the photon in this aspect.
I would certainly agree with the statement in the Communique that if the Prox function is included for the IC, then it should also be in for the Photon.
But there are two important points here. Firstly, I have had this discussion on these forums before, and it was stated something like that the Prox photon was missed out because it would unbalance the Disruptor rules, which IIRC have some of the SFB advanced fire control already built in to the charts.
And secondly, this would also be an addition to the rules, where there were supposed to be none. Unless of course we put in in the CRUL and then in Rulebook 5.
Don't get me wrong, the Prox Photon is on my Wish List; always has been
. Of course, I don't want to see it unbalance the game, but then again it could be just what the Feds need.
While we're at it, can we have Phaser Capacitors back? There's already a similar precedent in the Ion Pulse Generator and the Plasma Carronade arming systems; these can store energy [if necessary] from one turn to the next AND have it added at the moment of firing, and can fire every turn; but not like the ESG which has to be charged during Energy Allocation.
As an aside, I would point out that the damage in the Ion Cannon weapons chart looks a little suss, since it's fixed damage but it actually says 2-6, 2-3 and 12. Should this not be 6, 3 and 12 respectively?
Is it just me, or does anyone else think that this weapon is simply a less efficient photon torpedo?
A suitable analogy would be the Phaser-1 vs Phaser-2 argument....
The arming cycle and holding cost is the same as the Photon. The damage is three-quarters that of the photon, but it has a prox and overload function.
But wait! It also has a better to-hit chance [so much for any 'lowest-bidder fire control' argument, then!], and one that is less subject to EM and stealth in a similar fashion to the Hellbore and PPD weapons. I fact I would say that the weapon is possibly better than the photon in this aspect.
I would certainly agree with the statement in the Communique that if the Prox function is included for the IC, then it should also be in for the Photon.
But there are two important points here. Firstly, I have had this discussion on these forums before, and it was stated something like that the Prox photon was missed out because it would unbalance the Disruptor rules, which IIRC have some of the SFB advanced fire control already built in to the charts.
And secondly, this would also be an addition to the rules, where there were supposed to be none. Unless of course we put in in the CRUL and then in Rulebook 5.
Don't get me wrong, the Prox Photon is on my Wish List; always has been
While we're at it, can we have Phaser Capacitors back? There's already a similar precedent in the Ion Pulse Generator and the Plasma Carronade arming systems; these can store energy [if necessary] from one turn to the next AND have it added at the moment of firing, and can fire every turn; but not like the ESG which has to be charged during Energy Allocation.
As an aside, I would point out that the damage in the Ion Cannon weapons chart looks a little suss, since it's fixed damage but it actually says 2-6, 2-3 and 12. Should this not be 6, 3 and 12 respectively?