Conflict of interest scenario
Posted: Mon Jan 12, 2009 12:52 pm
See below - some of the questions were answerd by my self
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https://www.starfleetgames.com/federation/phpBB3/viewtopic.php?t=1690
The map moves as the ships move, so the "center" of the map could become diffused somewhat if the convoy spreads out too much. I supposed there should have been a clause saying that freighters still in control of their own movement must stay within five hexes of each other.storeylf wrote:Q1: The scenario is played on a location map centered on the convoy. The convoy consists of 5 ships, which part of the convoy is the map centered on?
Again, this probably should have been made more clear. But, if the convoy player is no longer controlling the movement of a ship, then obviously that ship no longer counts for that rule.Q1a: If a ship is captured or tractored, is it no longer part of the convoy?
The map is centered on the convoy as a whole. Really, the intention is that the convoy cannot disengage since it is, by definition, the center of the map. Like I mentioned above, there should probably be a rule that says the convoy cannot scatter.Q1b: If the map is centered on a specific convoy ship, can other convoy ships disengage of the edge of the map?
Again, there should have been a rule to prevent this. Sorry.Q1c: If all ships are part of the convoy, what happens if they 'starburst' and all head to opposite map edges, making it impossible to actually keep all convoy ships on? (may be covered by the scenario, though I don't remember it).
You know, I have no idea how I did that. That is kinda embarrassing. Let's stick with 100, rather than half.Q2: The raider has to destroy 100 cargo (i.e. half). There are 2 large and 2 small freighter which only have 150 cargo on the map, so 100 is a lot more than half (which is 75). Is it meant to be 100 or half?
Nope, let's just go with 100.Q2a: The convoy player can adjust his force with a Q ship, which in turn adjusts the amount of cargo. Does this in turn adjust the amount of cargo the raider has to kill in order to keep it at half?
If it was 1/2, then the Raider player would know by killing one of each freighter type. If he hit a Q-ship by accident, he would just back away and hit the other. It would not be a big mystery on the goal.Q2b: If Q2a is 'yes' then when does the Raider player find out what his victory condition is, when the Q ship is revealed (which is potentialy never)?
Sure, why not? If the convoy player is going to give you the gift of a free captured freighter by making sure it is 25 hexes from any other freighter, then go for it. Might keep those silly freighters closer together.Q3: The 25 hex disengagement rule doesn't include tractored or captured convoy ships. I assume that meant that any such convoy ship can no longer count as the closest ship. Is the disengagement calculated at the point of capture/tractor, i.e. capture/tractoring may result in immediate disengagement?