General discussion arising from a rules discussion thread.
Posted: Wed Feb 11, 2009 7:49 pm
From the thread about vudar playtesting, http://www.starfleetgames.com/federatio ... 6&start=30
Carried on here as not really about vudar playtest anymore.pneumonic81 wrote:Incorrect. I never suggested anything for the "sake of having another function" I suggested changes because the IPG was too weak and pretty much never used and not fun to play.What I said still holds, I don't think it 'needs' a new function, defensive or offensive per se, and certainly not in the way you were suggesting or for the reason you were arguing (essentially that it needs another function purely for sake of having another function). It is a good defensive system as is, so long as you view things from the perspective of the universe the game is set in - excellent anti drone/anti fighter when the primary races it faces use fighters and drones.
I can only immagine what sort of game you design on your own.I only half agree with what the OP was saying the problem was (they fly like feds), however, IMHO that reasoning is moot. I don't think the suggestion that has been arrived at needs a balance reason or whatever to be accepted. I think it is a good idea to convert SFB aspects of a race/weapon irrespective of such arguments so long as the conversion is not complicated.
Regardless you never said that originally. You were content with what was offered.
I think looking to SFB for guidance when bringing over a race is important. However I dont think we should be afraid to think outside the box. You look to SFB as if its the bible of Star Trek gaming. I think that its possible to come up with other ideas that didnt originate in the 80s. I loved SFB back in the day, and today, I prefer Fedcoms streamlined rules and flavor. Try moving outside your comfort zoen and dont be afriad to suggest things, even if they dont produce any fruit, they might generate further ideas. Thats how creative endeavors work.Not having the offensive ram aspect of an ESG would have been a bit unfortunate, but, if for some reason it couldn't be done whilst keeping to the streamlined ideals of FC, then I would not have been in favor of giving it some other compensating feature that it has never had (e.g. the anti plamsa rule). Whilst I never played Vudar in SFB (they arrived after I stopped playing) if as I gather Vudar have a similar ECM type ability in SFB then this seems a good idea even if it does not work precisely like it does in SFB - just as the ESG in FC doesn't work like it does in SFB it does a good enough job of reflecting it whilst being faster and easier to use than in SFB.
Sometimes, reading some of the posts you make, it seems like you would rather stiffle creativity and simply take what is handed to you.