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Update for the Fed Com plugin now available

Posted: Mon Feb 16, 2009 11:37 am
by Andromedan
Changes:

1) Fix the problem with the Probe always being charged.
2) Fix the problem with the Probe can not be changed state.
3) End Of Turn Photon Overloading and Multi-turn Weapon discharging fixed.

Problem fixed.

Posted: Mon Feb 16, 2009 4:00 pm
by Canuck14
Thanks for the help. When you implement the Hydran ships will we be getting fighter support as well?

Thanks
Christopher

Posted: Wed Feb 18, 2009 8:39 pm
by Andromedan
Fighters are going to be tough. But I will look into them. Right now, I imagine fighters being there own tab with the fighters being mini-ship cards. (I am thinking two or three fighters across). Now, the tough part is going to be organizing them. Do I do what I did with the SFB side and let the user define fighter squadrons or do I group them by owner? BTW, each "group" would have their own tab.

Fighters.

Posted: Wed Feb 18, 2009 9:03 pm
by Canuck14
How about for now we just make them like drones? We would be happy to playtest them. Or we could set up the fighters in groups of 3 or something. I like the idea of keeping them like drones. Nice and simple.

Posted: Thu Feb 19, 2009 2:28 am
by Andromedan
The only problem with that is that there is no way to change speeds on drones. And of course, there is the minor issue (I say minor because for just playtest you probably don't care) that there is no way to target the fusion beams on the fighters. But that can be done via the chat.

But it still does not resolve the final solution.

Fighter problems.

Posted: Thu Feb 19, 2009 2:37 am
by Canuck14
Ahhh, guess your right. Well too bad I can't program and give you a hand. Just know I'm looking forward to seeing them show up.