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Supernovae
Posted: Fri Mar 20, 2009 2:19 pm
by Pinkfluffychicken
Hi folks.
Are there any Supernova rules for Fed Commander yet?
If so, could anyone tell me where to find them, please?
If not, would it make sense to just use the SFB Supernova rules?
Thank you.
Posted: Fri Mar 20, 2009 4:37 pm
by sbartholome
You could use the rules from SFB, but you have to take in account of the movement impulse difference between SFB and FC.
Posted: Fri Mar 20, 2009 5:38 pm
by junior
The rule from SFB, if I remember correctly, is basically that you have a "wall of death" (i.e. the edge of the blast wave) that starts at a given hexrow and moves one hex toward the far side of the board per turn. Anything in the same hexrow or behind it is instantly destroyed.
Something like that would be fairly easy to adapt to FedCom.
And I would imagine that an official version of the rule will appear in whichever product introduces the Sun Snake to Fed Com.
Posted: Fri Mar 20, 2009 8:43 pm
by Pinkfluffychicken
Thanks guys. We'll just use the SFB rules, moving the Wall of Death at the end of Imp 4, and 5 box shields for the nebula.
Posted: Sat Mar 21, 2009 1:16 pm
by Mike
I submitted a rewrite for FedCom of the basic Sun Snake scenario to ADB awhile back, but haven't heard anything back from them. No "yea's", "nay's" or even "it's on standby", so I don't know what gives with it.
Posted: Sat Mar 21, 2009 9:29 pm
by mjwest
Don't forget the automatic (4A4) -3 shift. If everyone is running around with no (or only 5-point) shields, they need to have a hard time hitting.