Battlegroup I70, Playtesting campaign rules.
Posted: Wed Apr 01, 2009 2:14 pm
Myself and a couple of friends have just begun playtesting a set of light flexible campaign rules for FC. (Inspired by SFB campaigns we played 20 years ago, and the campaigns chronicled here by other groups.)
Currently the system requires a referee to make it work and help maintain the fog of war. The ref also gets to play all the oddball encounters such as monsters and randomly encountered hostile aliens.
While it isn't in presentable form yet, and the rough drafts we're working from are in a constant state of flux, the two players sent the ref (me) their first turns last night. I can't discuss the details of the turn yet since this has to be played out and if a player read anything they didn't already know it could impact longer term play. Info is power.
Once the rules are in a much more reader friendly version I will post them here for feedback.
Briefly, here's what we're doing.
We decided to go mapless. Space is 3 Dimensional so borders in the terrestrial 2D sense don't exist. Each empire names a number of border worlds, core worlds, and a home world. Anyone can reach anyone else's border.
We're using Fleet scale SSDs.
There are rules for commerce raids, patrols, exploration, etc.
Right now the game is Gorns vs Romulans, but adding other empires is easily done.
The two players began with 750 points to buy their initial ships. They would get an additonal influx of 750 to buy more ships if other empires join the game, and those would come in at 1,500 points to start.
The players began with 5 border worlds, 2 core worlds, and a home world. Economically these are worth 10, 20, and 50 commerce points per turn. If additonal players join, each player would have 10 border, 5 core, and 1 home world.
I can say this much, the two players have vastly different ideas in their strategic thought process at this point, but you know what they say about plans and meeting the enemy.
Currently the system requires a referee to make it work and help maintain the fog of war. The ref also gets to play all the oddball encounters such as monsters and randomly encountered hostile aliens.
While it isn't in presentable form yet, and the rough drafts we're working from are in a constant state of flux, the two players sent the ref (me) their first turns last night. I can't discuss the details of the turn yet since this has to be played out and if a player read anything they didn't already know it could impact longer term play. Info is power.
Once the rules are in a much more reader friendly version I will post them here for feedback.
Briefly, here's what we're doing.
We decided to go mapless. Space is 3 Dimensional so borders in the terrestrial 2D sense don't exist. Each empire names a number of border worlds, core worlds, and a home world. Anyone can reach anyone else's border.
We're using Fleet scale SSDs.
There are rules for commerce raids, patrols, exploration, etc.
Right now the game is Gorns vs Romulans, but adding other empires is easily done.
The two players began with 750 points to buy their initial ships. They would get an additonal influx of 750 to buy more ships if other empires join the game, and those would come in at 1,500 points to start.
The players began with 5 border worlds, 2 core worlds, and a home world. Economically these are worth 10, 20, and 50 commerce points per turn. If additonal players join, each player would have 10 border, 5 core, and 1 home world.
I can say this much, the two players have vastly different ideas in their strategic thought process at this point, but you know what they say about plans and meeting the enemy.