To Mr. Cole: "I can't continue, it's too tense!"
Posted: Fri Apr 10, 2009 2:33 pm
My 8-year old son Edward (9 in May) is on spring break, the in-laws are visiting, and so we had some time off yesterday to play FC.
We decided to take 125 points each. He took Romulans (War Eagle and SeaSparrow...at least I think it was a Sparrow...some sort of modern Rom ship) and I took Feds (Battle Frigate and a cruiser).
During the initial (and slow) approach I launched a couple of Drones (too early!) which made Edward turn away. I also think he intended to get around my flank since his ships had better firing arcs. I was at speed 8 hoping to arm my photons before we got too close, Edward was at 16 looking to out-maneuver me while arming his Plasma torps.
He shot down both drones but I managed to get on his six with fully overloaded Photons! Woohoo! And then...
"Dad, I'd like to try a High Energy Turn."
Doh!
Well, at this point my CA is a little ahead of my frigate which I let lag behind since it has a harder time getting its photons fully overloaded (less energy). Both of his ships are in the same hex at range two from my CA. We come to offensive fire phase...and I roll double-sixes with my photons!
!?&*%$!#@?!
In the ensuing exchanges of phasers, longer range photon fire from my frigate, drones, and plasma torps (Plasma Type S at 1 impulse = 30 damage points...each!) my CA is annhilated, his Seahawk/Sparrow is mostly destroyed, and both of our smaller ships are damaged (mine more so). In a following turn I finish off his Seahawk/Sparrow while his War Eagle does more damage to my Battle Frigate.
At this point his War Eagle is better off than my Frigate which is basically down to a couple of phasers and 2 points of energy with multiple shields down. He manages to limp away (5 energy) and turn around for another pass with his phasers.
Now, before I describe Edward's statement, I'd like to explain why I posted this. I wanted to let Stephen Cole know that after all of these years his game design still has the power to grip the imagination of little kids (of all ages).
So, to STEPHEN COLE:
My son then exclaimed, "I can't continue, it's just too tense!"
He was completely enthralled by the game. He had picked his own ships and after a close call against multiple overloaded photons he was on the verge of victory. With so many of my shields down we then tried out the marine raid and boarding rules but in the end it was a phaser volley which finished my Frigate.
It was a very close game and the outcome may have been even closer or different except for my double-6 roll when firing my photons at range 2 (well, that and my other tactical mistakes...I comfort myself that while I'm a mere mortal Edward's IQ is in the top 1% of the population).
But most importantly I'm so very pleased that in the age of ultra-realistic video game graphics an 8-year old can become SO intensely, emotionally involved in a game with little cardboard counters!
Tim
PS During our later conversation I described to Edward some of FC's and SFB's history and evolution. Note: he agreed that while more realistic ships should NEVER be allowed to "roll" in FC since it would ruin the maneuver aspect of the game.
But after some quick mental calculations of the number of potential counters involved Edward thought that fighters and such would be a bad idea for FC! So, beware of BoM! It may well divide the FC community!
We decided to take 125 points each. He took Romulans (War Eagle and SeaSparrow...at least I think it was a Sparrow...some sort of modern Rom ship) and I took Feds (Battle Frigate and a cruiser).
During the initial (and slow) approach I launched a couple of Drones (too early!) which made Edward turn away. I also think he intended to get around my flank since his ships had better firing arcs. I was at speed 8 hoping to arm my photons before we got too close, Edward was at 16 looking to out-maneuver me while arming his Plasma torps.
He shot down both drones but I managed to get on his six with fully overloaded Photons! Woohoo! And then...
"Dad, I'd like to try a High Energy Turn."
Doh!
Well, at this point my CA is a little ahead of my frigate which I let lag behind since it has a harder time getting its photons fully overloaded (less energy). Both of his ships are in the same hex at range two from my CA. We come to offensive fire phase...and I roll double-sixes with my photons!
!?&*%$!#@?!
In the ensuing exchanges of phasers, longer range photon fire from my frigate, drones, and plasma torps (Plasma Type S at 1 impulse = 30 damage points...each!) my CA is annhilated, his Seahawk/Sparrow is mostly destroyed, and both of our smaller ships are damaged (mine more so). In a following turn I finish off his Seahawk/Sparrow while his War Eagle does more damage to my Battle Frigate.
At this point his War Eagle is better off than my Frigate which is basically down to a couple of phasers and 2 points of energy with multiple shields down. He manages to limp away (5 energy) and turn around for another pass with his phasers.
Now, before I describe Edward's statement, I'd like to explain why I posted this. I wanted to let Stephen Cole know that after all of these years his game design still has the power to grip the imagination of little kids (of all ages).
So, to STEPHEN COLE:
My son then exclaimed, "I can't continue, it's just too tense!"
He was completely enthralled by the game. He had picked his own ships and after a close call against multiple overloaded photons he was on the verge of victory. With so many of my shields down we then tried out the marine raid and boarding rules but in the end it was a phaser volley which finished my Frigate.
It was a very close game and the outcome may have been even closer or different except for my double-6 roll when firing my photons at range 2 (well, that and my other tactical mistakes...I comfort myself that while I'm a mere mortal Edward's IQ is in the top 1% of the population).
But most importantly I'm so very pleased that in the age of ultra-realistic video game graphics an 8-year old can become SO intensely, emotionally involved in a game with little cardboard counters!
Tim
PS During our later conversation I described to Edward some of FC's and SFB's history and evolution. Note: he agreed that while more realistic ships should NEVER be allowed to "roll" in FC since it would ruin the maneuver aspect of the game.
But after some quick mental calculations of the number of potential counters involved Edward thought that fighters and such would be a bad idea for FC! So, beware of BoM! It may well divide the FC community!