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Ground Assaults

Posted: Tue Apr 21, 2009 7:20 pm
by Dan Ibekwe
Probably Borders of Madness materiel, but I was kicking around with Module M over the weekend wondering about integrating FC with a strike-from-space ground battle.

Problem is, no-one has any troopships with large banks of transporters in FC yet.

Then I realised you don't need them. You just land your ship(s) directly on the objective and deliver the marines that way.

Posted: Tue Apr 21, 2009 7:51 pm
by pinecone
The prob is you can't land on an enemy ship.

Posted: Tue Apr 21, 2009 8:13 pm
by Dan Ibekwe
The clue is in the word 'ground'...

Posted: Tue Apr 21, 2009 8:41 pm
by Bolo_MK_XL
On the ground, without transporters, the most you could do with your marines is set up a perimeter around the ship ---
Even with transporters, your still limited to line of sight to move your troops ---

Posted: Tue Apr 21, 2009 9:10 pm
by Scoutdad
And don't forget SVC's desire to produce Star Fleet Assault: Ground Combat in the SFU.

If it ever sees fruition, this game should interface with SFB/FC and with Prime Directive to provide a ground-combat option that is currently missing from the SFU (short of Module M).

Posted: Wed Apr 22, 2009 11:21 pm
by Dan Ibekwe
Well, I'll look forward to that, and in the meantime continue using DNs as LSEs (Landing Ship, Enormous).

@ Bolo - it's science fiction. They have jet packs.

Posted: Thu Apr 23, 2009 1:49 am
by Bolo_MK_XL
You fly into a hot LZ,
I'll walk, Thank you

Posted: Thu Apr 23, 2009 1:52 am
by Scoutdad
LSE's...

now that's funy! :D
I'll have to remember that one.

Hot LZ's

Posted: Thu Apr 23, 2009 7:12 pm
by Hod K'el
There is no way I am going to put my troopers into a hot LZ. I will bombard the planet into the stone age if they do not surrender, thus the statement of Klingons, 'Surrender or die!'

But I would love to see mass shuttles assault in waves, similar to Starship Troopers, Iwo Jima, or The Longest Day, while I am transporting units to the ground from my Commando ships!

I need a glorius war! And more bloodwine!

Posted: Thu Apr 23, 2009 7:23 pm
by Scoutdad
And as your mass wave of assualt shuttles comes in, I'm going to be picking them off with my 4 Plasma-D racks (that's a little trick I learned from an Orion Pirate I once ran into...) 8)

Posted: Thu Apr 23, 2009 9:10 pm
by Dan Ibekwe
Scoutdad wrote:And as your mass wave of assualt shuttles comes in, I'm going to be picking them off with my 4 Plasma-D racks (that's a little trick I learned from an Orion Pirate I once ran into...) 8)
I thought landed ships couldn't shoot in FC?

There are times you want to capture something or someone without necessarily destroying the planet's biosphere in the process (unless you're Klingon, natch).

And if you are a lone Orion pirate, you won't have the firepower to do it before the law arrives.

Posted: Thu Apr 23, 2009 9:38 pm
by Scoutdad
My Pirate Cruser is in close orbit above the planet... picking off those shuttles as they launch, but before the land...

Posted: Thu Apr 23, 2009 10:16 pm
by Dan Ibekwe
All the better reason to land the ship!

16 plasma-Ds = very dead shuttle wave

4 plasma-Ds = mildly annoyed cruiser (or faintly amused DN)

Posted: Thu Apr 23, 2009 10:58 pm
by Mike
Was the simplified ground combat module from Captain's Log #3 totally scrapped when the Doomsday edition of the rules was released?

Posted: Fri Apr 24, 2009 6:58 am
by Kang
Mike wrote:Was the simplified ground combat module from Captain's Log #3 totally scrapped when the Doomsday edition of the rules was released?
No. It forms the basis of SFB Module M. The rules are mostly the same.