Unbalanced fighters should be revised in BoM
Posted: Sat May 23, 2009 10:21 am
I'm going to go out on a limb here and say fighters in Star Fleet Battles were simply too powerful. The idea of "powerful offense" "low survivability" while might have sounded good on paper turned out horribly unbalancing in gameplay and really threw things off.
Before I continue for those of you who will surely tell me: "If you don't like them then don't use them" (Essentially telling me to f-off) some of us actually want to play a "balanced" standardized game at Origins or competitive tournaments where we won't have to argue fighters are OP and shouldn't be included but the opponent's want them because their entire gameplay is based around abusing fighters.
Back in Star Fleet Battles, a baby carrier could carry 12 fighters, and each fighters had 2-3 Phaser 3s, and 2(?) or 3 Drones. A larger carrier would have even more.
So 2 phaser 3s x 12 : 24 shots plus 24 drones. That is simply an insane amount of firepower - much more than 1, 2 or even 3 real ships could muster. In theory because fighters won't have firing arc and turning problems they are even more powerful than it appears on paper. Also, the low survivability wasn't that much of a handicap because you had so many of them.
Apparently the justification for "powerful offensive" fighters is because SVC (?) believes if they ever made fighters in the future they would be the equal of today's modern fighters (that absolutely destroys everything).
Yes, but here is the problem. Modern warfare stinks and it is completely unfair. The vast majority of war games and miniatures are based on WW2 and before because they were much better balanced than modern war. Furthermore the ship to ship duels that Fed.Com. is based around is more akin to WW1 Fleet/ship battleship actions (Think Jutland) than Midway style carrier engagements (Where not even a single surface ship sighted another) OP fighters are simply out of place. I'd much rather play Napoleonics or WW1/WW2 - hell even Korea- than Gulf War/Vietnam. It simply makes for better gameplay. Go to boardgamegeek top 100 wargames and see HOW MANY modern war games are on there.
Also here is my counter-argument. In the Star Trek Universe everything is determined by power output and the warp core and the warp drives take up huge spaces and several decks on Star Ships and this is in the TOS universe as well. The power and shields of the ships is directly linked with their warp power and fighters have nowhere NEAR the amount of power of real capital ships. In reality they should be exponentially less powerful.
However, I DO WANT fighters, but BALANCED fighters in this game. I believe Babylon 5 had the right idea. Fighters in that series and even in the real Star Trek (DS9) universe had the right idea. Fighters were more like WW1 Biplanes than F-15 "rape everything that moves whoever has the most F-15s win" type of craft. They harass, screen, and annoying enemy fleets with the potential for some mediocre/medium (shooting into down shields)damage - this meant that SHIPs were still the main stars of the show not the fighters.
Fighters should be drastically nerfed. This means 1 phaser 3 at MOST, or make a new phaser class (phaser-5) that is weaker than phaser 3s. This way fighters are more in an auxiliary role in taking out incoming drones... distraction, etc than the main fleet killers. Fighters SHOULD NOT get drones. I believe "bombers" should be added that will be fewer in number, slower, more vulnerable and carry no phasers but carry some drones. (not a lot) (Think B-wing vs. A-Wing/X-wing)
I hope I'm being reasonable. I know a lot of you feel the same way (at the people I play with) and I hope this will be taken into consideration for BoM.
Adieu
Before I continue for those of you who will surely tell me: "If you don't like them then don't use them" (Essentially telling me to f-off) some of us actually want to play a "balanced" standardized game at Origins or competitive tournaments where we won't have to argue fighters are OP and shouldn't be included but the opponent's want them because their entire gameplay is based around abusing fighters.
Back in Star Fleet Battles, a baby carrier could carry 12 fighters, and each fighters had 2-3 Phaser 3s, and 2(?) or 3 Drones. A larger carrier would have even more.
So 2 phaser 3s x 12 : 24 shots plus 24 drones. That is simply an insane amount of firepower - much more than 1, 2 or even 3 real ships could muster. In theory because fighters won't have firing arc and turning problems they are even more powerful than it appears on paper. Also, the low survivability wasn't that much of a handicap because you had so many of them.
Apparently the justification for "powerful offensive" fighters is because SVC (?) believes if they ever made fighters in the future they would be the equal of today's modern fighters (that absolutely destroys everything).
Yes, but here is the problem. Modern warfare stinks and it is completely unfair. The vast majority of war games and miniatures are based on WW2 and before because they were much better balanced than modern war. Furthermore the ship to ship duels that Fed.Com. is based around is more akin to WW1 Fleet/ship battleship actions (Think Jutland) than Midway style carrier engagements (Where not even a single surface ship sighted another) OP fighters are simply out of place. I'd much rather play Napoleonics or WW1/WW2 - hell even Korea- than Gulf War/Vietnam. It simply makes for better gameplay. Go to boardgamegeek top 100 wargames and see HOW MANY modern war games are on there.
Also here is my counter-argument. In the Star Trek Universe everything is determined by power output and the warp core and the warp drives take up huge spaces and several decks on Star Ships and this is in the TOS universe as well. The power and shields of the ships is directly linked with their warp power and fighters have nowhere NEAR the amount of power of real capital ships. In reality they should be exponentially less powerful.
However, I DO WANT fighters, but BALANCED fighters in this game. I believe Babylon 5 had the right idea. Fighters in that series and even in the real Star Trek (DS9) universe had the right idea. Fighters were more like WW1 Biplanes than F-15 "rape everything that moves whoever has the most F-15s win" type of craft. They harass, screen, and annoying enemy fleets with the potential for some mediocre/medium (shooting into down shields)damage - this meant that SHIPs were still the main stars of the show not the fighters.
Fighters should be drastically nerfed. This means 1 phaser 3 at MOST, or make a new phaser class (phaser-5) that is weaker than phaser 3s. This way fighters are more in an auxiliary role in taking out incoming drones... distraction, etc than the main fleet killers. Fighters SHOULD NOT get drones. I believe "bombers" should be added that will be fewer in number, slower, more vulnerable and carry no phasers but carry some drones. (not a lot) (Think B-wing vs. A-Wing/X-wing)
I hope I'm being reasonable. I know a lot of you feel the same way (at the people I play with) and I hope this will be taken into consideration for BoM.
Adieu