Information gathering
Posted: Tue May 26, 2009 6:18 am
We've just finished playing the scenario from Briefing #1, 'Who is the Mutineer?
Since this scenario involves using labs against real opponents [as opposed to monsters], several questions arose about when the information is actually gathered.
Firstly, when are 'probes fired for information' used? We played it as during the 'Other Functions' phase - it seemed like a 'logical' decision since it was an 'other' function not covered elsewhere.
Secondly, when are the lab points awarded for 'closest approach'? If the investigating ship reaches Range zero as it did in this case, should it receive the information points straight away, or does it have to wait until some other point in the impulse or turn, say the Other Functions phase or perhaps the end of turn phases? This was important as it influenced when the investigating ship would become cleared to fire - straight away, or later? We played it as that it got the info immediately, because he wasn't going to get any closer than zero hexes, no matter how long you wait.
Thirdly, although Labs have to have their 'target' designated at the start of the turn, can an [Information] Probe be fired at a different target than the Labs target, or do they all have to investigate the same thing - ie probes are only used in conjunction with a Lab effort.
Since this scenario involves using labs against real opponents [as opposed to monsters], several questions arose about when the information is actually gathered.
Firstly, when are 'probes fired for information' used? We played it as during the 'Other Functions' phase - it seemed like a 'logical' decision since it was an 'other' function not covered elsewhere.
Secondly, when are the lab points awarded for 'closest approach'? If the investigating ship reaches Range zero as it did in this case, should it receive the information points straight away, or does it have to wait until some other point in the impulse or turn, say the Other Functions phase or perhaps the end of turn phases? This was important as it influenced when the investigating ship would become cleared to fire - straight away, or later? We played it as that it got the info immediately, because he wasn't going to get any closer than zero hexes, no matter how long you wait.
Thirdly, although Labs have to have their 'target' designated at the start of the turn, can an [Information] Probe be fired at a different target than the Labs target, or do they all have to investigate the same thing - ie probes are only used in conjunction with a Lab effort.