Sequence of play for shields and transporters
Posted: Tue May 26, 2009 1:39 pm
A question arose in a game yesterday about exactly when shields and transporters are used. Here was the situation.
A Kzinti frigate dropped a shield and immediately did a Hit & Run Raid. So far, so good.
Two impulses later when the shield could be raised again, the Kzinti wanted to do another Hit & Run Raid. Here is where the question came about.
Both of these actions occur within the same step during the sequence of play (Other Functions). The way they are printed on the SoP card (shields, transporters, tractors), it seems as if whatever the shields are going to do, they have to do before any transporter operations take place within that SoP step.
We agreed that if the Kzinti wanted to conduct a Hit & Run Raid on the same impulse that his shield was capable of being raised, he would have to delay raising the shield until the next impulse.
Was this the correct way to play it?
A Kzinti frigate dropped a shield and immediately did a Hit & Run Raid. So far, so good.
Two impulses later when the shield could be raised again, the Kzinti wanted to do another Hit & Run Raid. Here is where the question came about.
Both of these actions occur within the same step during the sequence of play (Other Functions). The way they are printed on the SoP card (shields, transporters, tractors), it seems as if whatever the shields are going to do, they have to do before any transporter operations take place within that SoP step.
We agreed that if the Kzinti wanted to conduct a Hit & Run Raid on the same impulse that his shield was capable of being raised, he would have to delay raising the shield until the next impulse.
Was this the correct way to play it?