DAC and fighters
Posted: Sun May 31, 2009 4:40 pm
Hello, this is my first post here and I hope I place my post in the right section.
I just bought FC rules, after what... 15 to 20 years having stopped playing SFB (getting really bored after having tried Operation Cavalry...1 turn per afternoon, we were fed up with the scenario and SFB after two turns) and after looking at FC first missions rules and material in the web site decided to go back to SFB universes via FC.
It look like a very good ruleset, much more simple and friendly user.
I have, nontheless, two complaints, albeit smal ones.
The smallest one will be with fighters. Too bad they are almost removed, but I understand the need to get rid of them. Or almost, as you still have some stingers. But I don't like their treatments. Fighters just seem to be oversized shuttle, very fragile, low firepower (with short range) and very slow compared to ships.
At least, something could have been done to make them harder to hit as they should be small and nimble. Otherwise, they are easy prey to any phaser and the pilot life expectancy seem so small that I don't understand people would like to become fighter pilots in the first place.
I know the comparison is moot, but in Starfire, fighters can be a real pain in the @**, but here, they are just annoying buzzers.
Maybe the answer could be to give them the evasive maneuver defensive bonus without the drawbacks.
The other one is about the damage allocation chart. A good thing to resolve a string of up to 10 damage points in one roll, but I remember using a deck of cards in SFB instead of the regular DAC, and too bad I don't have it anymore. I wonder if I will make it again from scratch.
What I don't like is that you will have the same string of damage for the same die roll (albeit with slight variations due to alternate), but whatever you roll, frame hits will appear only when all warps are history. Why a ship can't be damaged in its frame before losing all warp?
Has anyone devised something to solve that?
I read here and there that you can score a frame when you skips X damage points, but that could advantages some factions like fed ships that have more redudancy over hits.
Marc
I just bought FC rules, after what... 15 to 20 years having stopped playing SFB (getting really bored after having tried Operation Cavalry...1 turn per afternoon, we were fed up with the scenario and SFB after two turns) and after looking at FC first missions rules and material in the web site decided to go back to SFB universes via FC.
It look like a very good ruleset, much more simple and friendly user.
I have, nontheless, two complaints, albeit smal ones.
The smallest one will be with fighters. Too bad they are almost removed, but I understand the need to get rid of them. Or almost, as you still have some stingers. But I don't like their treatments. Fighters just seem to be oversized shuttle, very fragile, low firepower (with short range) and very slow compared to ships.
At least, something could have been done to make them harder to hit as they should be small and nimble. Otherwise, they are easy prey to any phaser and the pilot life expectancy seem so small that I don't understand people would like to become fighter pilots in the first place.
I know the comparison is moot, but in Starfire, fighters can be a real pain in the @**, but here, they are just annoying buzzers.
Maybe the answer could be to give them the evasive maneuver defensive bonus without the drawbacks.
The other one is about the damage allocation chart. A good thing to resolve a string of up to 10 damage points in one roll, but I remember using a deck of cards in SFB instead of the regular DAC, and too bad I don't have it anymore. I wonder if I will make it again from scratch.
What I don't like is that you will have the same string of damage for the same die roll (albeit with slight variations due to alternate), but whatever you roll, frame hits will appear only when all warps are history. Why a ship can't be damaged in its frame before losing all warp?
Has anyone devised something to solve that?
I read here and there that you can score a frame when you skips X damage points, but that could advantages some factions like fed ships that have more redudancy over hits.
Marc