Page 1 of 2

The D6s

Posted: Sun Jun 14, 2009 12:10 am
by markgeorgetwo
SOS Help is it correct to replace the two disruptors with sensors. scoutdad mentioned the points total of 130 what i would like to know is the points total for the fleet scale .this is for the scout version of the D6s.

Posted: Sun Jun 14, 2009 3:59 am
by mjwest
OK, I double-checked.

To make a D6 into a D6S, you just replace the disruptors (four in squadron scale; two in fleet scale) with special sensors. That is pretty much it.

The squadron scale point value is 140. Fleet scale point value would be about 70-75.

Posted: Sun Jun 14, 2009 4:36 am
by Dal Downing
Can't get to my SSDs right now but like MJW said to get a D6S you replace all Disruptors with Special Sensor. If you want to see a different type of D6 Scout the D6E (Exploration Cruiser) replace 2 Disruptors with 2 Special Sensors giving you a D6 that keeps half its heavy armament.

There are a few more things that change like I think you lose the 2 Drones to pick up 2 more Shuttles and gain another probe or something, will let you know if I find my books.

post subject

Posted: Sun Jun 14, 2009 2:48 pm
by markgeorgetwo
thanks lads with your helpful information i did convert a D6 over to a D6s if any wishes i will post it on the forum if iam allowed by the way how do you add to message.

Re: post subject

Posted: Sun Jun 14, 2009 5:32 pm
by mjwest
markgeorgetwo wrote:thanks lads with your helpful information i did convert a D6 over to a D6s if any wishes i will post it on the forum if iam allowed by the way how do you add to message.
Do NOT post it on the forum. Or any where else for that matter.

Please use it for your own purposes, but do not post it.

post subject

Posted: Sun Jun 14, 2009 5:35 pm
by markgeorgetwo
ok i will not post.

Posted: Sun Jun 14, 2009 9:20 pm
by Steve Cole
And do not email it to anyone, either.

post subject

Posted: Sun Jun 14, 2009 9:41 pm
by markgeorgetwo
Yes steve you have my word it will not be emailed or posted

Posted: Thu Jul 16, 2009 12:56 am
by USS Enterprise
Are sensors to be eventually added to the game officially?

Posted: Thu Jul 16, 2009 1:54 am
by pinecone
I think they already are. The booster 91 had a sensor ship (one of the best, in fact)

Speaking of that, until more of the ships come out could you tell us how to convert the ships?

Posted: Thu Jul 16, 2009 1:54 am
by mjwest
USS Enterprise wrote:Are sensors to be eventually added to the game officially?
No.

The are part of Borders of Madness, not Federation Commander proper.

To see the rules, they are in a Communique (sorry, forgot which one) and a Captain's Log (again, forgot which one).

Posted: Thu Jul 16, 2009 1:57 am
by mjwest
pinecone wrote:Speaking of that, until more of the ships come out could you tell us how to convert the ships?
As has been mentioned before, to make a frigate, destroyer, or war cruiser into a scout, simply take the base ship and replace its heavy weapons (but not phasers, drones, or ESGs) with special sensors. There are exceptions to this, but this covers the vast majority of the cases and is close enough on the rest.

For the point value, just use the point value of the base ship. While this again isn't quite right, it is surprisingly close enough.

Posted: Thu Jul 16, 2009 2:02 am
by Wolverin61
mjwest wrote:
USS Enterprise wrote:Are sensors to be eventually added to the game officially?
No.

The are part of Borders of Madness, not Federation Commander proper.

To see the rules, they are in a Communique (sorry, forgot which one) and a Captain's Log (again, forgot which one).
Scout rules are in Communique #28.

Posted: Thu Jul 16, 2009 3:11 am
by terryoc
IIRC special sensor rules, along with maulers and other borders of madness playtest stuff, is in the playtest section of the commander's circle downloads.

Posted: Thu Jul 16, 2009 3:18 am
by Scoutdad
Yes... Maulers, Special Sensors, and Vudar rules can be found in the Commanders Circle.