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Transporters - Tractors
Posted: Sat Jul 04, 2009 2:41 am
by Mike
Can anyone think of any particular case where it would make a difference whether transporter activity or tractor activity occurred first during the Other Functions Phase of an Impulse?
Posted: Sat Jul 04, 2009 2:59 am
by Wolverin61
Off the top of my head, I can't.
Posted: Sat Jul 04, 2009 3:44 am
by pmiller13
Yes I can think of a case. If someone conducts hit and run raids and gets the targets last tractor beam than they can not fight a tractor attempt (or is that in SFB only). There for it matters which comes first.
Posted: Sat Jul 04, 2009 3:49 am
by mjwest
pmiller13 wrote:Yes I can think of a case. If someone conducts hit and run raids and gets the targets last tractor beam than they can not fight a tractor attempt (or is that in SFB only). There for it matters which comes first.
Not the case. You do not need a tractor box to use negative tractor (5D6a). So, you can always fight a tractor attempt.
Posted: Sat Jul 04, 2009 5:54 am
by pmiller13
oops, my bad thought that was the case. Have to make sure doing that right in the future. Than as to the question asked I can not think of a reason as to which comes first tractor or transporter...
Posted: Sat Jul 04, 2009 6:41 am
by Sgt_G
What about a hit-&-run on a tractor holding a drone??
Posted: Sat Jul 04, 2009 1:36 pm
by terryoc
Well, if a ship has grabbed me in a tractor for a Gorn Anchor, a successful H&R raid on the specific tractor being used to tractor me will break the tractor. So it could make a difference.
Posted: Sat Jul 04, 2009 8:54 pm
by Kang
Sgt_G wrote:What about a hit-&-run on a tractor holding a drone??
That's what I was thinking too, Garth.
Posted: Sat Jul 04, 2009 9:59 pm
by Mike
The reason I posed this question was because I was making out a little chart of all the possible activities that occur during a Turn and noticed that the sequence of play cards that came in Orion Attack have the transporter-tractor sequence reversed from what it is in the rules.