Black Holes
Posted: Sat Jul 11, 2009 8:04 am
Looking at the Black Hole rules - I haven't played a scenario set near a Black Hole yet, this is just a standalone rules question - I see that a ship or other object within 1-2 hexes of the Black Hole is pulled towards it one hex every sub-pulse.
As far as I can see this means that a ship at that range can at best only maintain its position, and there is no way of rescuing the ship from that position with tractors or anything, since these just slow both ships down. The only option looks to be simply to beam the crew off!
Have I got that right? Or is there some way of escape that I haven't thought of?
Also, as a ship gets closer to the Black Hole, and enters a new range bracket, how is the movement rate determined? Is it the range the ship is at at the beginning of the impulse that dictates the rate, or at the beginning of each sub-pulse? No doubt Scoutdad has experience with this, given his liking for Black Hole Mania....
As far as I can see this means that a ship at that range can at best only maintain its position, and there is no way of rescuing the ship from that position with tractors or anything, since these just slow both ships down. The only option looks to be simply to beam the crew off!
Have I got that right? Or is there some way of escape that I haven't thought of?
Also, as a ship gets closer to the Black Hole, and enters a new range bracket, how is the movement rate determined? Is it the range the ship is at at the beginning of the impulse that dictates the rate, or at the beginning of each sub-pulse? No doubt Scoutdad has experience with this, given his liking for Black Hole Mania....