Booster 91 Bash
Posted: Wed Aug 12, 2009 7:17 pm
When my copy of booster 91 arrived, Me and my dad were so pumped, (He was around when the technical manual came out) we decided to do a scenario with just ships from it. I was using the CAR (USS Constitution), DD (USS Saladin), and MY TUG with one pod (USS Ptolemy). He was using the DN (USS Bastion) and a MY SC (USS Seeker) (We deleted the drone and ph-3's)
Turn 1: Both of my dads ships were speed 16, mine were speed 8. All of the ships with photons used pre-game arming. The turn was rather uneventful, at the end phaser fire hit me for 8 damage and I hit him with 1 (due to the Special sensors), which he reinforced away. He launched Suicide shuttles.
Turn 2: I got in range 8 and had my constitution fire all it's photons at the hermes, betting on getting one hit. I was wrong
. Then my constitution turned away to reload. I knew I had to neutralize the advantage that the Hermes gave him. I sent my Saladin on a suicide run against the Hermes, which crippled it. In return, my Saladin was gutted. The Ptolemy destroyed the Suicide Shuttles And took minor internal damage frm the DN's phasers leaving it weaponless but still a capable ship.
Turn 3: After using three of the DNs photons, his battlegroup was rather defensless. I knew it was my chance. I rushed in with the Constitution and blew the Hermes up. His Dreadnaught hit me with the las photonand phasers, which did minor internals to me, and a Weakened his forward shield.
Turn 4: The Constitution turned away, and took some fire to the back that didn't pierce the shields. The Ptolemy was flying with the Constitution, but was little help due to the lack of weapons. The DN held it's phtons...
Turn 5: the Constitution and Dreadnaught tookc a pass and the Dreadnaught took minor internals, the CA took more but could still fight.
Turn 6: I had never considered that my dad would risk a second HET. He usually is cautious. But he did, and centerlined my Constitution's rear shield, which was damaged from before. He blew her up. I fired a ph-1 and probe from my constitution, and a probe from my ptolemy, which was with the constitution resulting in 20c damage down a nearly down shield. But it only tickled him, no 1's or 6's in the DAC. I then decided to accept an honorable defeat rather than fighting for 2 more turns, at which point his nearly undamaged DN would destroy my ships completely.
Lessons:
1. The Fed MY DN is seriously under-rated. It has enough power to move and fire all it's weapons overloaded (While all race's DNs of that era could too, for the Feds it's a bigger bonus, due to the sheer power of photons). Don't let it centerline you, or you're dead, dead, dead
.
2. In an even BPV Battle, a fleet with a scout has a huge advantage over a fleet that doesn't.
3. The Tug with one pod is surprisingly good, with a cruiser's energy, move cost, turn mode, and Damaghe control, but much lower BPV and Weapons. Still, it's a great ship in the thick of a battle.
4. Do not underestimate opponents. They get better
.
5. Booster 91 is totally beeping awsome! I recommend it to anybody.
Turn 1: Both of my dads ships were speed 16, mine were speed 8. All of the ships with photons used pre-game arming. The turn was rather uneventful, at the end phaser fire hit me for 8 damage and I hit him with 1 (due to the Special sensors), which he reinforced away. He launched Suicide shuttles.
Turn 2: I got in range 8 and had my constitution fire all it's photons at the hermes, betting on getting one hit. I was wrong
Turn 3: After using three of the DNs photons, his battlegroup was rather defensless. I knew it was my chance. I rushed in with the Constitution and blew the Hermes up. His Dreadnaught hit me with the las photonand phasers, which did minor internals to me, and a Weakened his forward shield.
Turn 4: The Constitution turned away, and took some fire to the back that didn't pierce the shields. The Ptolemy was flying with the Constitution, but was little help due to the lack of weapons. The DN held it's phtons...
Turn 5: the Constitution and Dreadnaught tookc a pass and the Dreadnaught took minor internals, the CA took more but could still fight.
Turn 6: I had never considered that my dad would risk a second HET. He usually is cautious. But he did, and centerlined my Constitution's rear shield, which was damaged from before. He blew her up. I fired a ph-1 and probe from my constitution, and a probe from my ptolemy, which was with the constitution resulting in 20c damage down a nearly down shield. But it only tickled him, no 1's or 6's in the DAC. I then decided to accept an honorable defeat rather than fighting for 2 more turns, at which point his nearly undamaged DN would destroy my ships completely.
Lessons:
1. The Fed MY DN is seriously under-rated. It has enough power to move and fire all it's weapons overloaded (While all race's DNs of that era could too, for the Feds it's a bigger bonus, due to the sheer power of photons). Don't let it centerline you, or you're dead, dead, dead
2. In an even BPV Battle, a fleet with a scout has a huge advantage over a fleet that doesn't.
3. The Tug with one pod is surprisingly good, with a cruiser's energy, move cost, turn mode, and Damaghe control, but much lower BPV and Weapons. Still, it's a great ship in the thick of a battle.
4. Do not underestimate opponents. They get better
5. Booster 91 is totally beeping awsome! I recommend it to anybody.