SUPREMACY CAMPAIGN (EMPIRE REDUX)
Posted: Mon Sep 28, 2009 6:05 am
Following anothers advice i think i will be the first to open up a thread for my new specific campaign using the empire and Code of War (COW) rules from the very long and venerable fed campaign thread that was started in 2007.
here is the duplicate post from that thread which will serve as the foundation thread for this new topic.
PallidaMors
Commander
Joined: 24 Oct 2007
Posts: 431
Location: Seattle, Wa
Posted: Mon Sep 28, 2009 5:52 am Post subject: turn 1 of supremacy campaign
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the new supremacy campaign has started, using the same empire rules for ships but with a slightly different twist. using the empire rules for ship levelling, ships attirbutes and ship special abilities. we are using the empire and cow RULES FOR LEVEL ADVANCING AND vp gains.
each player has choosen 1 ship in the 170-200 range as thier personal ship, then from thier a story line is generated, pitting the ship in a non-linear storyline driven campaign. as NPC ships are generated for each of the 'scenarios' they are recorded and become part of a living universe, these ships may or may not depending on circumstances face each other again, become allies, if the diplomats of thier respective empires forge a treaty or end up dying in some far flung section of thier empire.
so far the campaign has started off small, and we are using the traditional FC/FE map for empire locations and boundries.
important inclusions
1. the TSE (yes the venerable Terran Star Empire is still causing all kinds of mayhem)
2. the Seltorians as the evil hive race, they are the secreat controllers of the robot machines. (and maybe perhaps the seltorians are merely slaves to a greater darker threat)
the ships that have been spun into storyine are as follows:
Federation:
BCJ USS Alliance (player controlled)
Hull 9
Weapons 19
Power 20
command 10
General 11
Rating 0
VP 0
Klingon
C-7 IKV Death (player controlled)
Hull 14
Weapons 19
Power 9
Command 8
General 7
Rating 1
VP 16
Hydran
Overlord BCH HMS Blackprince (player controlled)
Hull 12
weapons 8
Power 14
Command 12
General 18
Rating 0
VP 0
Romulan
KR RIS Annihilation (NPC)
Hull 15
weapons 3
power 15
command 10
general 6
Rating 0
VP 2
Orion (blackthorn cartel)
LR Stilleto (NPC)
H 12
W 8
P 17
C 19
G 15
Rating 0
VP 2
Orion (Kublai cartel)
CA Banshee (NPC)
H 10
W 20
P 16
C 17
G 8
Rating 0
VP 0
So far the C-7 has engaged and fought the Annihilation and the Stilleto. these two ships operating on the foremost sector of the klingon empire near the tholian Assembly raided under an Orion Charter against the Klingon Orbital Laser Mining facility of Stokos. the C-7 fought them both off crippling the LR, and severly burning the KR, the C-7 took 48 internals all from the KR when the KR smashed the 5 and 6 shields with two s torps then followed through with 3 p-1 and 4 p-2 at range 1. the C-7 hit back scoring 30 internals on the KR and reducing her to 1 tpr and 3 p-1. the LR was reduced to no weapons and 24 internals and 3 down shields.......
It was a great battle!!!
by the way the Romulan KR was lost in action in service in the the Romulan imperial fleet, it was captured by pirates and now is in service to the blackthorn cartel. but the C-7 captain doe snot know this and reported engaging a romulan KR flyring with an orion LR..this is causing many diplomatic problems between the strained Klingon and Romulan governments.
tha is all for now more to come
PM
_________________
Sometimes simplicity is ultimate complexity
Avenge the fallen warriors of the XVII, XVIII and XIX Legions! and recover their eagles!
here is the duplicate post from that thread which will serve as the foundation thread for this new topic.
PallidaMors
Commander
Joined: 24 Oct 2007
Posts: 431
Location: Seattle, Wa
Posted: Mon Sep 28, 2009 5:52 am Post subject: turn 1 of supremacy campaign
--------------------------------------------------------------------------------
the new supremacy campaign has started, using the same empire rules for ships but with a slightly different twist. using the empire rules for ship levelling, ships attirbutes and ship special abilities. we are using the empire and cow RULES FOR LEVEL ADVANCING AND vp gains.
each player has choosen 1 ship in the 170-200 range as thier personal ship, then from thier a story line is generated, pitting the ship in a non-linear storyline driven campaign. as NPC ships are generated for each of the 'scenarios' they are recorded and become part of a living universe, these ships may or may not depending on circumstances face each other again, become allies, if the diplomats of thier respective empires forge a treaty or end up dying in some far flung section of thier empire.
so far the campaign has started off small, and we are using the traditional FC/FE map for empire locations and boundries.
important inclusions
1. the TSE (yes the venerable Terran Star Empire is still causing all kinds of mayhem)
2. the Seltorians as the evil hive race, they are the secreat controllers of the robot machines. (and maybe perhaps the seltorians are merely slaves to a greater darker threat)
the ships that have been spun into storyine are as follows:
Federation:
BCJ USS Alliance (player controlled)
Hull 9
Weapons 19
Power 20
command 10
General 11
Rating 0
VP 0
Klingon
C-7 IKV Death (player controlled)
Hull 14
Weapons 19
Power 9
Command 8
General 7
Rating 1
VP 16
Hydran
Overlord BCH HMS Blackprince (player controlled)
Hull 12
weapons 8
Power 14
Command 12
General 18
Rating 0
VP 0
Romulan
KR RIS Annihilation (NPC)
Hull 15
weapons 3
power 15
command 10
general 6
Rating 0
VP 2
Orion (blackthorn cartel)
LR Stilleto (NPC)
H 12
W 8
P 17
C 19
G 15
Rating 0
VP 2
Orion (Kublai cartel)
CA Banshee (NPC)
H 10
W 20
P 16
C 17
G 8
Rating 0
VP 0
So far the C-7 has engaged and fought the Annihilation and the Stilleto. these two ships operating on the foremost sector of the klingon empire near the tholian Assembly raided under an Orion Charter against the Klingon Orbital Laser Mining facility of Stokos. the C-7 fought them both off crippling the LR, and severly burning the KR, the C-7 took 48 internals all from the KR when the KR smashed the 5 and 6 shields with two s torps then followed through with 3 p-1 and 4 p-2 at range 1. the C-7 hit back scoring 30 internals on the KR and reducing her to 1 tpr and 3 p-1. the LR was reduced to no weapons and 24 internals and 3 down shields.......
It was a great battle!!!
by the way the Romulan KR was lost in action in service in the the Romulan imperial fleet, it was captured by pirates and now is in service to the blackthorn cartel. but the C-7 captain doe snot know this and reported engaging a romulan KR flyring with an orion LR..this is causing many diplomatic problems between the strained Klingon and Romulan governments.
tha is all for now more to come
PM
_________________
Sometimes simplicity is ultimate complexity
Avenge the fallen warriors of the XVII, XVIII and XIX Legions! and recover their eagles!