Power loss and disabled batteries
Posted: Sun Oct 18, 2009 6:05 pm
I know we don't have deceleration due to damage in Fed Comm, and a jolly good job too 
But I have a question regarding batteries and damage. This example is an unusual circumstance, I admit, but let's say there's a Klingon F5 which starts the turn with full batteries and no damage. In Energy Allocation, he receives his 20 new points of power from his generating systems, for a total of 22 points in the pile. So far so good.
Now, let's say he selects speed zero and does not accelerate in the first impulse. During the Direct Fire phase of that impulse, his #4 shield takes a right royal clattering and is downed, with the loss of a couple of minor systems - say they rolled a '5' for a Lab and F Hull. The Klingon did not reinforce the shield, and has therefore still not used any power - he didn't return fire either, for whatever reason. The enemy ship, damn his eyes, now launches hit-and-run raids on the batteries of the F5; both raids are successful, and the batteries are disabled.
Now, in Star Fleet Battles, the power in those batteries would be lost with the batteries themselves.
But what happens in Fed Comm? Is the 2 points of battery power lost? Granted that if the F5 had reinforced the shield for those two points of damage, the power 'in' the batteries would have been 'used' anyway, so the ship would have been left with the 20 points generated - and yes I know that it's not specifically battery power that's used first, especially if you don't use the power tracks on the ship cards, but on smaller ships the power tracks kind of 'name' the first two points of power in blue and 'therefore' they're battery points.
But still if the batteries are destroyed, and no power has yet been used, surely the power that was in the batteries, with no other escape, will be lost?
The reason I'm asking this is because I am doing some in-house rules experiments with larger-capacity batteries [think X- or Andro- batteries] and I wanted to know what you guys think would/should happen to the ship's power when any battery, not necessarily such a 'big' battery, is disabled.
Ideas, anyone, please?
But I have a question regarding batteries and damage. This example is an unusual circumstance, I admit, but let's say there's a Klingon F5 which starts the turn with full batteries and no damage. In Energy Allocation, he receives his 20 new points of power from his generating systems, for a total of 22 points in the pile. So far so good.
Now, let's say he selects speed zero and does not accelerate in the first impulse. During the Direct Fire phase of that impulse, his #4 shield takes a right royal clattering and is downed, with the loss of a couple of minor systems - say they rolled a '5' for a Lab and F Hull. The Klingon did not reinforce the shield, and has therefore still not used any power - he didn't return fire either, for whatever reason. The enemy ship, damn his eyes, now launches hit-and-run raids on the batteries of the F5; both raids are successful, and the batteries are disabled.
Now, in Star Fleet Battles, the power in those batteries would be lost with the batteries themselves.
But what happens in Fed Comm? Is the 2 points of battery power lost? Granted that if the F5 had reinforced the shield for those two points of damage, the power 'in' the batteries would have been 'used' anyway, so the ship would have been left with the 20 points generated - and yes I know that it's not specifically battery power that's used first, especially if you don't use the power tracks on the ship cards, but on smaller ships the power tracks kind of 'name' the first two points of power in blue and 'therefore' they're battery points.
But still if the batteries are destroyed, and no power has yet been used, surely the power that was in the batteries, with no other escape, will be lost?
The reason I'm asking this is because I am doing some in-house rules experiments with larger-capacity batteries [think X- or Andro- batteries] and I wanted to know what you guys think would/should happen to the ship's power when any battery, not necessarily such a 'big' battery, is disabled.
Ideas, anyone, please?