question on repair
Posted: Thu Oct 29, 2009 12:51 pm
So far most of my problems with Fed Commander, are hold overs from SFB.
so at the end of the turn i can repair, on a cruiser i usually have 4 points, enough for a weapon.
does that weapon become immediatly operational at that point, even if it was knocked out during that turn?
and with drone racks, when i go to do a reload via repair, i can only do that if they havent shot that turn? or if i repair them they cant shoot the following turn?
thanks
so at the end of the turn i can repair, on a cruiser i usually have 4 points, enough for a weapon.
does that weapon become immediatly operational at that point, even if it was knocked out during that turn?
and with drone racks, when i go to do a reload via repair, i can only do that if they havent shot that turn? or if i repair them they cant shoot the following turn?
thanks