Attacking a Starbase
Posted: Sun Dec 13, 2009 5:40 am
A starbase is 600 pts. It seems like it would be fairly easy for a 600 pt attacking force to annihilate the starbase without too much difficulty. Here are some ideas for the attack:
1) Send in 60 Stingers. The starbase will naturally kill a bunch on the approach, but probably 40 or so will make it to short range and turn the SB into scrap metal.
2) A Tholian NDN can stay at 26 hexes and continually leave a 5 hex web up in front of the SB (with 3 WC, it shouldn't be too difficult). The other Tholian ships get close behind the web and keep firing phasers at short range until the SB dies. Could take a few turns, but the Tholians should take no damage.
3) 6 Kzinti Light Cruisers stay at 26 hexes and keep launching drones. 24 impulse 8 1 turn followed by 12 impulse 1 the next turn. Every other turn, the 2 non-fired drone racks get reloaded. There's no way the SB can kill all 36 per 2 turn cycle. It may take awhile, but the drones will eventually take it out without any losses for the Kzinti. The Kzinti can also move to within 18 hexes during the battle to reduce the time the SB can fire and to add disrupters to the attack. The ship will retreat to 26 hexes if its front shields are running low. This tactic probably wouldn't work against a Hydran Starbase since 12 defending Stingers would stop the drones without any difficulty.
4) Any Gorn or Romulan force could stay at 26 hexes, wait until they have fully loaded torps, and then drive straight at the SB. They may lose a ship on the approach, but a launch at 4 or 8 hexes should result in a dead SB with hundreds of points of plasma impacting. If the Gorn or Romulan didn't want to lose a ship and had some time, they could launch at 16 hexes and retreat until they reload and repeat the process as many times as necessary.
5) 4 Federation NCL and 1 DW spends turn 1 26 hexes away and fully overloads all photons while filling batteries. The 5 ships then charge at speed 24 and accelerates once and winds up 1 hex away. 19 fully overloaded photons plus phasers should annihilate the SB even if a ship gets killed on the approach. Might not work if the defending SB is a Gorn, Romulan, or Hydran since massive plasma or 12 stingers might breakup the charge before it gets close enough.
Disrupter and Particle Cannon races would seem to be at the biggest disadvantage when attacking a base since they can't do damage fast enough to take out the base before receiving murderous fire.
Any other ways that a 600 pt attacking force can take out a SB in a reasonable amount of time without ruinous losses? And given that a SB can't move and is vulnerable to these tactics, is its BPV grossly overstated?
1) Send in 60 Stingers. The starbase will naturally kill a bunch on the approach, but probably 40 or so will make it to short range and turn the SB into scrap metal.
2) A Tholian NDN can stay at 26 hexes and continually leave a 5 hex web up in front of the SB (with 3 WC, it shouldn't be too difficult). The other Tholian ships get close behind the web and keep firing phasers at short range until the SB dies. Could take a few turns, but the Tholians should take no damage.
3) 6 Kzinti Light Cruisers stay at 26 hexes and keep launching drones. 24 impulse 8 1 turn followed by 12 impulse 1 the next turn. Every other turn, the 2 non-fired drone racks get reloaded. There's no way the SB can kill all 36 per 2 turn cycle. It may take awhile, but the drones will eventually take it out without any losses for the Kzinti. The Kzinti can also move to within 18 hexes during the battle to reduce the time the SB can fire and to add disrupters to the attack. The ship will retreat to 26 hexes if its front shields are running low. This tactic probably wouldn't work against a Hydran Starbase since 12 defending Stingers would stop the drones without any difficulty.
4) Any Gorn or Romulan force could stay at 26 hexes, wait until they have fully loaded torps, and then drive straight at the SB. They may lose a ship on the approach, but a launch at 4 or 8 hexes should result in a dead SB with hundreds of points of plasma impacting. If the Gorn or Romulan didn't want to lose a ship and had some time, they could launch at 16 hexes and retreat until they reload and repeat the process as many times as necessary.
5) 4 Federation NCL and 1 DW spends turn 1 26 hexes away and fully overloads all photons while filling batteries. The 5 ships then charge at speed 24 and accelerates once and winds up 1 hex away. 19 fully overloaded photons plus phasers should annihilate the SB even if a ship gets killed on the approach. Might not work if the defending SB is a Gorn, Romulan, or Hydran since massive plasma or 12 stingers might breakup the charge before it gets close enough.
Disrupter and Particle Cannon races would seem to be at the biggest disadvantage when attacking a base since they can't do damage fast enough to take out the base before receiving murderous fire.
Any other ways that a 600 pt attacking force can take out a SB in a reasonable amount of time without ruinous losses? And given that a SB can't move and is vulnerable to these tactics, is its BPV grossly overstated?