Need some rules clarifications for Moray Eel Scenario
Posted: Sat Apr 24, 2010 7:21 pm
In 8DK5 - Moray Eel of Space, I want to play it, and was going to give it a shot today as a solo. It seems like a good scenario for teaching another player, as you can make it two of the same ship, and teach him those systems by showing it in use.
I do need some clarifications before trying it. It says under the rules for biting attacks that the eel will instantly move to the hex of the ship that hit it with direct fire to make a bite attack.
Question: Does this mean it "jumps" there? The main problem I see is that if the move would possibly take it across a hex with drones or suicide shuttles in it.
Comment: Darn, this eel is fast: If two ships hit it, each 20 hexes away in the opposite directions, it can jump to the first (20 hexes) then to the other (40 hexes), moving 60 hexes the process. Wow.
Question: If the eel's biting attack moves it more than 6 hexes away from a seeking weapon, that weapon loses tracking and is removed from the board?
Thanks for the help!
I do need some clarifications before trying it. It says under the rules for biting attacks that the eel will instantly move to the hex of the ship that hit it with direct fire to make a bite attack.
Question: Does this mean it "jumps" there? The main problem I see is that if the move would possibly take it across a hex with drones or suicide shuttles in it.
Comment: Darn, this eel is fast: If two ships hit it, each 20 hexes away in the opposite directions, it can jump to the first (20 hexes) then to the other (40 hexes), moving 60 hexes the process. Wow.
Question: If the eel's biting attack moves it more than 6 hexes away from a seeking weapon, that weapon loses tracking and is removed from the board?
Thanks for the help!