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Stasis Field Generator (CL# 40) questions

Posted: Tue May 18, 2010 4:59 pm
by gar1138
It's great to see the Stasis Field Generator rules in Captain's Log# 40 (thanks!!). I just have two quick questions about them:

1. 10A1d says that the SFG ship can't move and must be at speed zero. Just to confirm: speed zero is intended, not "stopped". So this means that the SFG ship could effectively accelerate to move into firing position and then simply stop accelerating to fire the SFG? I assume "stopped" would also be valid to fire the SFG (ie, after Emergency Deceleration)?

2. If the SFG ship does get moved for whatever reason while operating the SFG (accelerates, towed, etc.) when does the field deactivate? Is it immediately, or at the end of the next Defensive Fire phase (10A1b)? Seems like it should be immediately, but it doesn't really specify.

Thanks!

Garrett

Posted: Tue May 18, 2010 6:07 pm
by mjwest
1. Let's go for that. (I can't remember the intent behind the wording, so let's go with what it says.)

2. Immediately. The moment the ship moves, the field drops.

Posted: Tue May 18, 2010 7:52 pm
by gar1138
mjwest wrote:1. Let's go for that. (I can't remember the intent behind the wording, so let's go with what it says.)

2. Immediately. The moment the ship moves, the field drops.
Great, thanks!

Garrett