So here is my idea for the upcoming STRATEGICON in LA
Posted: Sun Jun 06, 2010 9:37 pm
I am planning a small Fed Com tournament for Strategicon’s September event in Los Angeles. I wasn’t going to run it like Origins, as I don’t have that kind of resources.
Here is my idea. I’d appreciate comments on making this idea better, please.
The event would be multi-player events over the weekend (a four-day event, so we can do one round a day). No entry fee (though my hosting the events will get me a rebate on admission and a discount on hotel stay, which is cool). I would also want to give away some kind of prize for the winner, so I will go and talk to some of the game stores around here for a donation in exchange for advertising them at my tables. I gave away a reference rulebook at a different event, and that seemed like a great prize to get players in.
Each event would be a multiplayer event, pitting either single ships or battle groups against each other in three different scenarios.
The winner will be the one with the most points from each event. It won’t be victory points (which may be used to judge the individual event); points will be awarded for how you placed in an event (kind of like how NASCAR points or FEDEX Cup points in golf work), plus bonus points for completing special objectives which I will add to the scenarios. This added bonus is inspired from playing Paizo’s Pathfinder scenarios at cons, where each faction has something to do outside of the main story to gain extra in-game swag.
You won’t have to play all three (but maybe I should require two out of three), and the final point total wins. I haven’t figured out the point system yet, but maybe the bonus points should do less for the scenario winner, in order to balance out someone winning and getting all the bonus points and dominating too much before the final round.
For each scenario, the players can use different ships, but for battlegroups it must follow the Origins 2010 requirements for points, and restrictions. For single ships, they can select one of appropriate point value. Players can bring cards they want to use, or they can borrow from my sets, but if I don't have a card they want, they cant use that. I was also thinking that each person should choose an empire to use throughout all three events, and they must all be different.
So far, I am considering the following scenarios for use:
Assigned Target Game: This will be a conversion from SG42.0 in the SFB tournament book. I will probably make it battlegroups for three to four players, and single ships for 5-8. I will also eliminate the “picking up color� thing, and just make the rule that of the player selects his own ship, there is a redraw.
Black Hole Mania: A variant-conversion from SFB’s SG50.0. Again, battlegroups for 3-4, single ships from 5-8. In this one they battle while black holes keep popping up. This would use standard victory points.
Attack and Defend: This is one of my design, pitting 3-8 battle groups at each other, with scoring based on damage to opposing “target bases.� A “goalie� ship will have to guard them. Player’s score one point for each point of internal damage inflicted on an opponent’s target base. In addition, at the end of each turn, each player adds a bonus of one point per point scored on the enemy base that round, limited to the number of internal boxes left in your own base. So if you inflicted 40 internals on enemy bases, but end the turn with only 15 internals left on your base, you would receive 55 total points that turn (40 plus 15 bonus).The idea is that you need to balance attack and defense, because scoring and not being damaged give you higher scores.
Any other scenarios you think would be cool? Any thoughts?
Here is my idea. I’d appreciate comments on making this idea better, please.
The event would be multi-player events over the weekend (a four-day event, so we can do one round a day). No entry fee (though my hosting the events will get me a rebate on admission and a discount on hotel stay, which is cool). I would also want to give away some kind of prize for the winner, so I will go and talk to some of the game stores around here for a donation in exchange for advertising them at my tables. I gave away a reference rulebook at a different event, and that seemed like a great prize to get players in.
Each event would be a multiplayer event, pitting either single ships or battle groups against each other in three different scenarios.
The winner will be the one with the most points from each event. It won’t be victory points (which may be used to judge the individual event); points will be awarded for how you placed in an event (kind of like how NASCAR points or FEDEX Cup points in golf work), plus bonus points for completing special objectives which I will add to the scenarios. This added bonus is inspired from playing Paizo’s Pathfinder scenarios at cons, where each faction has something to do outside of the main story to gain extra in-game swag.
You won’t have to play all three (but maybe I should require two out of three), and the final point total wins. I haven’t figured out the point system yet, but maybe the bonus points should do less for the scenario winner, in order to balance out someone winning and getting all the bonus points and dominating too much before the final round.
For each scenario, the players can use different ships, but for battlegroups it must follow the Origins 2010 requirements for points, and restrictions. For single ships, they can select one of appropriate point value. Players can bring cards they want to use, or they can borrow from my sets, but if I don't have a card they want, they cant use that. I was also thinking that each person should choose an empire to use throughout all three events, and they must all be different.
So far, I am considering the following scenarios for use:
Assigned Target Game: This will be a conversion from SG42.0 in the SFB tournament book. I will probably make it battlegroups for three to four players, and single ships for 5-8. I will also eliminate the “picking up color� thing, and just make the rule that of the player selects his own ship, there is a redraw.
Black Hole Mania: A variant-conversion from SFB’s SG50.0. Again, battlegroups for 3-4, single ships from 5-8. In this one they battle while black holes keep popping up. This would use standard victory points.
Attack and Defend: This is one of my design, pitting 3-8 battle groups at each other, with scoring based on damage to opposing “target bases.� A “goalie� ship will have to guard them. Player’s score one point for each point of internal damage inflicted on an opponent’s target base. In addition, at the end of each turn, each player adds a bonus of one point per point scored on the enemy base that round, limited to the number of internal boxes left in your own base. So if you inflicted 40 internals on enemy bases, but end the turn with only 15 internals left on your base, you would receive 55 total points that turn (40 plus 15 bonus).The idea is that you need to balance attack and defense, because scoring and not being damaged give you higher scores.
Any other scenarios you think would be cool? Any thoughts?