3G4 order, 3G7b wording, and 5V3c specifics
Posted: Tue Jul 13, 2010 8:00 am
Are the options in 3G4a/b/c a strict order? Are they an order per bank or an order per ship?
I assume a set order and I assume per ship. Otherwise, with 7 points of power in a 4 panel front/3 rear ship one could:
Dissipate 4 from front
Transfer 3 from front to rear
Dissipate 3 from rear
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Also 3G7b says:
"H&R attacks through a down bank can attack a bank (not a panel) but only one raid (per opposing side) can attack each panel during any given impulse."
I assume this is meant to be only one raid per side can attack each bank per impulse.
Also I assume two opposing sides that each sent one marine to the front bank and one to the rear bank could destroy a total of 4 panels, 2 each, if they rolled amazingly well?
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Finally I assume 5V3c includes a prohibition on spending all your battery on negative tractor when you aren't being tractored or spending 20 on negative tractor to break a 1 point tractor that is holding you. It does specifically allow burning one extra power per TRAC/TRL/TRH on a space rock which surprised me.
It appears in the 5E transporters procedure that you cannot spend energy on your transporters unless you are actually in the process of using them? Is this correct?
I assume a set order and I assume per ship. Otherwise, with 7 points of power in a 4 panel front/3 rear ship one could:
Dissipate 4 from front
Transfer 3 from front to rear
Dissipate 3 from rear
---
Also 3G7b says:
"H&R attacks through a down bank can attack a bank (not a panel) but only one raid (per opposing side) can attack each panel during any given impulse."
I assume this is meant to be only one raid per side can attack each bank per impulse.
Also I assume two opposing sides that each sent one marine to the front bank and one to the rear bank could destroy a total of 4 panels, 2 each, if they rolled amazingly well?
---
Finally I assume 5V3c includes a prohibition on spending all your battery on negative tractor when you aren't being tractored or spending 20 on negative tractor to break a 1 point tractor that is holding you. It does specifically allow burning one extra power per TRAC/TRL/TRH on a space rock which surprised me.
It appears in the 5E transporters procedure that you cannot spend energy on your transporters unless you are actually in the process of using them? Is this correct?