mjwest wrote:Ship C (in your example) cannot use negative tractor, as negative tractor only applies to tractor attempts directly to your ship. Think of it as some kind of "energized hull" or something like that. (Remember, negative tractor does not require the use of a tractor.)
This isn't what I was saying, sorry for the confusion. Ship A was the one potentially using negative tractor.
Ship A --5--> Ship B
(A holds B in a 5 point tractor)
Ship C --6--> Ship A --5--> Ship B
(C starts a 6 point tractor on A)
This starts an auction.
Lets say Ship C has no more power so it's all in the decision Ship A makes here and now.
Ship A's options in the auction:
Spend nothing, Result:
- Ship C now holds A in 6 point tractor
- Ship A's tractor is broken
- Ship A's tractor power is lost
Put 1 point of power in the tractor to B, Result:
- Both tractors break as they are equal in strength
- Both ships tractor power is lost
Put 2 points of power in the tractor to B, Result:
- Ship A holds B with a 7 point tractor
- Ship C's tractor never holds
- Ship C's tractor power lost
Put 1 point of power into negative tractor, Result:
- Both tractors are broken
- The negative tractor makes Ship C's tractor effectively strength 5 breaking both tractors for being equal strength
- Ship A has 1 point of negative tractor for the rest of the turn
- Both ships tractor power is lost
Put 2 power into negative tractor, Result:
- Ship A holds B in 5 point tractor
- The negative tractor makes Ship C's tractor effectively strength 4 which is lower than Ship A's tractor and thus doesn't hold
- Ship A has 2 points of negative tractor for the rest of the turn
- Ship C's tractor power is lost
Put 1 point in negative tractor, 1 point in tractor to B, Result:
- Ship A holds B in 6 point tractor
- The negative tractor makes Ship C's tractor effectively strength 5 which is lower than Ship A's tractor and thus doesn't hold
- Ship A has 1 point of negative tractor for the rest of the turn
- Ship C's tractor power is lost
Does this correctly summarize the options?