FC Alpha Strike Rules?
Moderators: mjwest, Albiegamer
FC Alpha Strike Rules?
The FC Alpha Strike rules are in Cap Log Supplemental, has anyone seen these? Gotta wait a day or two before I can download the issue
*sob*. Do they produce the same results as the regular DAC?
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West

"Man, Terry, you are like a loophole seeking missle!" - Mike West

- ericphillips
- Commander
- Posts: 701
- Joined: Thu Apr 16, 2009 11:42 pm
- Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
- ericphillips
- Commander
- Posts: 701
- Joined: Thu Apr 16, 2009 11:42 pm
- Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
- ericphillips
- Commander
- Posts: 701
- Joined: Thu Apr 16, 2009 11:42 pm
- Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
Re: FC Alpha Strike Rules?
They produce the average results of the DAC, taking out some of the randomness. There are notes on how this can be dealt with. Seems to be fast, which I like, and can't wait to try it. It has tables for standard and directed (power/weapons) fire.terryoc wrote:The FC Alpha Strike rules are in Cap Log Supplemental, has anyone seen these? Gotta wait a day or two before I can download the issue*sob*. Do they produce the same results as the regular DAC?
Also, the table gives you an idea of the statistics of scoring damage between standard, power directed and weapon directed, which could be used for strategery.
The "Alpha Strike Rules" have nothing to do with shooting the wad. This is an alternative system for dealing with large numbers damage points (e.g. "hits") during damage allocation.
This system can tremendously speed up damage allocation during squadron battles and especially those involving big ships with lots of weapons.
This system can tremendously speed up damage allocation during squadron battles and especially those involving big ships with lots of weapons.
Mike
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Sandpaper gets the job done, but makes for a lot of friction.
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Sandpaper gets the job done, but makes for a lot of friction.
