FCOL Tournament Rules Draft: Please Read and Comment
Posted: Wed Aug 04, 2010 1:13 am
OK folks, I'm willing to be the organiser for a FCOL tournament since there seems to be some interest. Here's a draft of the rules, please read them and comment on them. My own explanation/comments in parts are green.
Federation Commander Online Tournament Rules
1.General Tournament Rules
Ships shall be selected and games shall be played according to the latest revision of the Origins Federation Commander tournament rules as posted on the federationcommander.com website forums, except as modified here.
A. Ship Selection: The Organiser of the tournament shall set a date for ship selections and only ships available in the Federation Commander Online Client at that date shall be eligible for selection.Other restrictions shall be the same as the Origins ship selection rules. (Paul Franz and others are working hard to add more ships to the client and the selection is increasing rapidly, but I don't want to advantage later selectors over earlier ones. If FCOL gets more use, it will encourage them to put more in the client. Later tournaments will have more ships available than earlier ones, but that's no different to Origins really.)
B. Time Limit: Games shall last for eight turns or until one player concedes. You don't have to play all eight turns at once, you'll have three weeks to get the game in, and it should be possible to save the game in mid-game. Wins matter, points will only be used as tie-breakers.
2. Online Specific Tournament Rules
Communication between the Organiser and the Players: The Organiser shall post deadline and match-up information on the federationcommander.com site. The Organiser shall also email players with this information. Announcements may also be posted on the starfleetgames Discus forums and/or the ADB, Inc. Facebook page. While the Organiser shall make every effort to ensure that players are adequately informed, it is the responsibility of the players to make sure they know the deadlines and matchups, and understand the rules.
Emails to the Organiser: All emails to the Organiser must have the name of the tournament in the subject line (e.g. "FCOL Tournament #1") or else the email wasn't sent. (This is to make it easy for the Organiser to find the email(s) later.)
Signup: Players sign up by sending an email to the Organiser. Once all the players are signed up, the Organiser will set a date for the ship selections (to determine which ships are available for selection) and players have one week after that date to select their squadron and email their squadron to the Organiser.
Play Deadlines: Once the Players are informed of their match-ups, they must arrange between each other a mutually agreeable time to play the game on FCOL. The Players shall have a certain amount of time to make these arrangements and complete the game. (These deadlines may vary from tournament to tournament.) It's up to both players to actively pursue the match; if one player makes a reasonable effort to arrange a game and another does not, the first player is awarded a win. If neither does, both are awarded a loss. "Reasonable effort" is in the judgement of the Organiser. All emails between players attempting to arrange a game should be carbon-copied (cc'ed) to the Organiser so that the Organiser has evidence that players are actively pursuing the match-up. If both players are actively pursuing the match but circumstances beyond the players' control prevent it from happening, the Organiser may extend the deadline or adjudicate a result at his option.
Number of rounds: This will be a four-round tournament, that way, with three weeks per game, it should be over in three months.
Federation Commander Online Tournament Rules
1.General Tournament Rules
Ships shall be selected and games shall be played according to the latest revision of the Origins Federation Commander tournament rules as posted on the federationcommander.com website forums, except as modified here.
A. Ship Selection: The Organiser of the tournament shall set a date for ship selections and only ships available in the Federation Commander Online Client at that date shall be eligible for selection.Other restrictions shall be the same as the Origins ship selection rules. (Paul Franz and others are working hard to add more ships to the client and the selection is increasing rapidly, but I don't want to advantage later selectors over earlier ones. If FCOL gets more use, it will encourage them to put more in the client. Later tournaments will have more ships available than earlier ones, but that's no different to Origins really.)
B. Time Limit: Games shall last for eight turns or until one player concedes. You don't have to play all eight turns at once, you'll have three weeks to get the game in, and it should be possible to save the game in mid-game. Wins matter, points will only be used as tie-breakers.
2. Online Specific Tournament Rules
Communication between the Organiser and the Players: The Organiser shall post deadline and match-up information on the federationcommander.com site. The Organiser shall also email players with this information. Announcements may also be posted on the starfleetgames Discus forums and/or the ADB, Inc. Facebook page. While the Organiser shall make every effort to ensure that players are adequately informed, it is the responsibility of the players to make sure they know the deadlines and matchups, and understand the rules.
Emails to the Organiser: All emails to the Organiser must have the name of the tournament in the subject line (e.g. "FCOL Tournament #1") or else the email wasn't sent. (This is to make it easy for the Organiser to find the email(s) later.)
Signup: Players sign up by sending an email to the Organiser. Once all the players are signed up, the Organiser will set a date for the ship selections (to determine which ships are available for selection) and players have one week after that date to select their squadron and email their squadron to the Organiser.
Play Deadlines: Once the Players are informed of their match-ups, they must arrange between each other a mutually agreeable time to play the game on FCOL. The Players shall have a certain amount of time to make these arrangements and complete the game. (These deadlines may vary from tournament to tournament.) It's up to both players to actively pursue the match; if one player makes a reasonable effort to arrange a game and another does not, the first player is awarded a win. If neither does, both are awarded a loss. "Reasonable effort" is in the judgement of the Organiser. All emails between players attempting to arrange a game should be carbon-copied (cc'ed) to the Organiser so that the Organiser has evidence that players are actively pursuing the match-up. If both players are actively pursuing the match but circumstances beyond the players' control prevent it from happening, the Organiser may extend the deadline or adjudicate a result at his option.
Number of rounds: This will be a four-round tournament, that way, with three weeks per game, it should be over in three months.