Rolling delay for Plasma-F's?
Posted: Fri Aug 06, 2010 7:55 pm
If I put in one point of power for each of two turns, my Plas-F is 'nearly' armed. Then on the third turn, do I have to put in the full three points, or can I put in one point? If I don't put int the full three points, what happens to the weapon's existing power? Can it be a 1-1-1 then add three points in the turn I want to fire it, or is it lost? I'm thinking of this in the context of using the power as a Carronade. I know that only a completed torpedo can be upgraded at the moment of launch so I'm not trying to get that kind of rolling delay, just wondering what happens to the power?