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Breakdown damage on damaged ships
Posted: Sat Aug 14, 2010 7:24 pm
by Kang
If a badly damaged ship suffers a HET breakdown, and has 'skips' in the damage process on Table #3 due to disabled systems, do we continue on with another 'pass' on Table #3?
For example, if the ship has no Tractors, Labs, Center Warp or Transporters, what happens to the two 'spare' damage points? Start again on Table #3?
Posted: Sat Aug 14, 2010 10:39 pm
by terryoc
That's how I'd play it. Just keep going on #3 until all the damage is resolved... which, in extreme cases, could result in the ship blowing up...
Posted: Sun Aug 15, 2010 12:59 am
by Mike
which, in extreme cases, could result in the ship blowing up...
i.e. warp core breach...
Posted: Sun Aug 15, 2010 3:39 am
by DirkSJ
I would assume it's 10 dmg like any other 10 dmg and keep rolling new lines.
Posted: Sun Aug 15, 2010 3:40 am
by terryoc
The HET rules specify line #3.
Posted: Sun Aug 15, 2010 4:04 am
by Scoutdad
We "skip" the skips and restart on column one until 10 points are resolved.
I guess in a dire circumstance, it may result in a ship going Ka-blooey, but if you've already got that much damage... you're probably not doing a HET anyway.
Posted: Sun Aug 15, 2010 4:11 am
by mjwest
Keep going through the row like you would normally. The repeat the row again and again until all damage is resolved. Assuming that there are no other boxes to hit, you will keep hitting warp or frame damage on the 10th column until you blow up.