Probe firing into +1 shift
Posted: Tue Aug 17, 2010 2:48 pm
A Probe (fired as a weapon) needs to roll a number equal to or greater than the range, on one die, in order to hit.
The Master Weapons Chart at
http://tinyurl.com/32xvzs8
says, probably to keep things simple, that a probe at 0-1 hexes' range hits on a 1-6.
Now, if I am firing a probe at an Orion ship with its stealth bonus, at Range 1 and I roll a '2', it becomes a '1' and I still hit the target. If' however, I roll a '1' then that counts as a zero and it misses.
However, if I fire at Range zero, and roll a '1', according to the weapons chart I miss, but according to the rule, I hit with a zero (which is equal to the range).
I assume the rule is correct, and (in this isolated instance), the chart is not?
Also please don't think 'this would hardly ever happen'. It has, which is why I am asking! The effect would be worsened if the target were under evasive maneuvers, too.
The Master Weapons Chart at
http://tinyurl.com/32xvzs8
says, probably to keep things simple, that a probe at 0-1 hexes' range hits on a 1-6.
Now, if I am firing a probe at an Orion ship with its stealth bonus, at Range 1 and I roll a '2', it becomes a '1' and I still hit the target. If' however, I roll a '1' then that counts as a zero and it misses.
However, if I fire at Range zero, and roll a '1', according to the weapons chart I miss, but according to the rule, I hit with a zero (which is equal to the range).
I assume the rule is correct, and (in this isolated instance), the chart is not?
Also please don't think 'this would hardly ever happen'. It has, which is why I am asking! The effect would be worsened if the target were under evasive maneuvers, too.