New to the game with a few questions.
Posted: Mon Nov 29, 2010 2:55 am
First I would like to say hello to everyone here. I've been reading and lurking for a good while but finally got around to becomming a member.
I picked up Federation Commander a while back and have gone through the rules book a few times trying to take it all in. I've been a fan of classic Star Trek from when I was a kid and was searching for a ship type game to play and this seemed my best bet as I already like the fiction and have some knowledge going in.
Now to be honest I am not that big into board games and knew full well from all the research that this was a board game but was attracted to it due to the idea of using the miniatures rules. After reading through the rules it seems to me that it would be far more easy to play using measurements and no hexes, though that just be due to many years of mini wargames behind me.
The only game I've played that was a board game that even seemed like this was the old Battletech system. However I did get a very small taste of Starfleet battles about ... 20ish years or so ago if I remember right. It seemed to me very complicated at the time.
There are a few things I don't understand though. In the rules book section (1F3) Combat, the second paragraph confuses me.
If I am understanding right, you pick a distance that can be in inches if you like and make that equal to one hex. The sellection you make is what is being talked about in that section of the book. If that is right then also that measurement affects your movement as well and also your turning movement as well.
I've downloaded the turning guides and have been looking them over. So using one scale or the other is just what feels better to the player then if I understand and if I'm going to use them I should set my imaginayr hex size to the same scale as one of the guages?
Also anyone here play this with the miniatures rules? I would very much like to hear how that has been going for you. What size play space do you feel gives you an area with enough movement and what scale in inches are you playing at?
Thanks for the reading.
JP
I picked up Federation Commander a while back and have gone through the rules book a few times trying to take it all in. I've been a fan of classic Star Trek from when I was a kid and was searching for a ship type game to play and this seemed my best bet as I already like the fiction and have some knowledge going in.
Now to be honest I am not that big into board games and knew full well from all the research that this was a board game but was attracted to it due to the idea of using the miniatures rules. After reading through the rules it seems to me that it would be far more easy to play using measurements and no hexes, though that just be due to many years of mini wargames behind me.
The only game I've played that was a board game that even seemed like this was the old Battletech system. However I did get a very small taste of Starfleet battles about ... 20ish years or so ago if I remember right. It seemed to me very complicated at the time.
There are a few things I don't understand though. In the rules book section (1F3) Combat, the second paragraph confuses me.
If I am understanding right, you pick a distance that can be in inches if you like and make that equal to one hex. The sellection you make is what is being talked about in that section of the book. If that is right then also that measurement affects your movement as well and also your turning movement as well.
I've downloaded the turning guides and have been looking them over. So using one scale or the other is just what feels better to the player then if I understand and if I'm going to use them I should set my imaginayr hex size to the same scale as one of the guages?
Also anyone here play this with the miniatures rules? I would very much like to hear how that has been going for you. What size play space do you feel gives you an area with enough movement and what scale in inches are you playing at?
Thanks for the reading.
JP